Comment by M4v3R

1 month ago

Hard to tell what exactly went wrong in your case, but if I were to guess - were you trying to do all of this in a single LLM/agent conversation? If you'll look at my prompt history for the game from OP you'll see it was created with a dozens of separate conversations. This is crucial for non-trivial projects, otherwise the agent will run out of context and start to hallucinate.

Agent mode in RubyMine which I think is using a recent version of sonnet. I tried starting a new agent conversation but it was still off quite a bit. For me my interest in finessing the LLM runs out pretty quickly, especially if I see it moving further and further from the mark. I guess I can see why some people prefer to interact with the LLM more than the code, but I’m the opposite. My goal is to build something. If I can do in 2 hours of prompting or 2 hours of doing it manually I’d rather just do it manually. It’s a bit like using a mirror to button your shirt. I’d prefer to just look down.

  • > If I can do in 2 hours of prompting or 2 hours of doing it manually I’d rather just do it manually.

    100% agree, if that was the case I would not use LLMs either. Point is, at least for my use case and using my workflow it's more like 2 hours vs 10 minutes which suddenly changes the whole equation for me.

    • Yeah, or 10 minutes of prompting and then 20 minutes of implementing my own flavor of the LLM's solution vs 2 hours of trial and error because I'm usually too lazy to come up with a plan.