Comment by meheleventyone
7 days ago
It’ll make licensing more expensive because the net result is more permissive. Or in the hypothetical the content could be removed and replaced with something bespoke or cheaper to licence. But both of these options will make the game more expensive to build overall across its surface area.
If the law is that you can't do this, then those terms will just disappear from licencing agreements. It's not like there's a shortage of textures and sounds in the marketplace.
Yea, I think some people are acting like these "licenses" are physical constants, found in nature and can't be modified! They are made by humans and can be unmade by humans. Regulation could deem those licenses unenforceable. Regulation could force permissive licensing. Regulation could add or remove IP protection. It's all conjured up by humans.
Yes, it is unlikely that legislators, bought and paid for by big corporations, will ever change the rules to reduce help to big corporations, but it's at least humanly possible.
For some things.
For others you may not be able to license it.
Example: have you seen a street racing game with Toyota’s in it?
There’s a reason that Need For Speed games fell off after Most Wanted (original) and it’s because they themselves don’t get total artistic license on their works.
And part of the agreements is a reasonable expectation that you will not assist anyone else to violate the agreement - and, the agreements are not perpetual either.
So, depends on context. There are examples where licensing opportunities dry up.
Somehow game companies managed to deal with this when games were sold on CDs. They’ll figure it out again.
2 replies →
That entirely depends on the content, some is fungible and some isn’t. For the majority of general content developers are already getting a perpetual license so it’s really these special cases that will remain an issue and are unlikely to be resolved in the manner you suggest.
How is it more permissive? The product is the same as it was before the official servers went down.
Forcing games to be moddable is unrelated to stop killing games.
When you’re licensing content from third parties the more permissive rights you need the more expensive it is. Music is a very good example where it might not even be possible to get a perpetual license. A bunch of games have removed music as their license to it has expired for example. In the context of EOL of a game if you have to provide it for free to owners in perpetuity any third party content, code and so on needs to have been licensed for that use. That is typically more permissive than licenses as mentioned up thread and so more expensive.
> In the context of EOL of a game if you have to provide it for free to owners in perpetuity any third party content
You start your argument from a presumption that releasing an offline game is almost an impossibility. Are you trying yo argue that offline games have zero things licensed? This sounds like a major argument in favor of offline games.
Sounds to me that the simple solution is just stop licensing things with such draconian requirements. If I play a racing game I care about it being fun. If the car I am using in-game is a BMW or a made up brand for the game is immaterial.
7 replies →
Stop killing games is not about forcing developers to perpetually sell games. They can still stop selling games. They just can't leave it in an unplayable state.
If developers want to get the rights to distribute a song for 5 years with their game, they can still do that.
17 replies →
This seems pretty easy. If the license to the music goes for X years, then build that expiration into the game. After X years, licensed music goes away, and the game is still playable. This is completely in scope of SKG. Everyone understands that not every feature has to be retained to stay the playable game.
That expiration date should, of course, be on the box. The consumer deserves to know.
5 replies →
> It’ll make licensing more expensive because the net result is more permissive
The current state of affairs is that the net result is such that consumers are stripped of their rights. I find it more unacceptable.
If the licensing costs without fucking over consumers is prohibitive, then maybe those games should not exist. If no one is licensing the brands/assets/music/whatever because the licensing costs are too high, it's likely that in time the costs will come down.
> If the licensing costs without fucking over consumers is prohibitive, then maybe those games should not exist.
Wow, who is killing games now?
Absolutely, games that strip consumers of their rights should not exist.
I am not going to defend predatory practices. You think you threw me a gotcha, but you are actually only exposing yourself.
3 replies →
That is a separate issue from what the Stop Killing Games political movement is bringing attention to. Few people are bemoaning that they can’t play the game that was never made. The rest are complaining that games they’ve played for years are being made unavailable when the authentication servers are killed.