Comment by surgical_fire

7 days ago

> In the context of EOL of a game if you have to provide it for free to owners in perpetuity any third party content

You start your argument from a presumption that releasing an offline game is almost an impossibility. Are you trying yo argue that offline games have zero things licensed? This sounds like a major argument in favor of offline games.

Sounds to me that the simple solution is just stop licensing things with such draconian requirements. If I play a racing game I care about it being fun. If the car I am using in-game is a BMW or a made up brand for the game is immaterial.

For some people that's true, But I've played with people that for example, slightly prefered PES Gameplay but just would refuse to play without a proper Real Madrid Team

In my experience, the more casual the player the more this mattered to them, but it was still a huge market

  • > just would refuse to play without a proper Real Madrid Team

    Interestingly enough, I used to be an avid Football Manager player, where real teams/players is an important deal.

    I can still download Football Manager 2010 (that is not available for purchase anymore), and I can play with Borussia Dortmund with all 2010 players without any issues.

    If they could figure out how to properly license those teams/players so that the game is not dead in 2025 (considering how much anal football teams/leagues are with licensing deals), I am sure that racing games (and others) can figure it out as well.

It’s about the distribution of games, doesn’t matter whether it’s online or offline you need a license to distribute IP that you don’t own.

Never making a licensed product or using third-party IP is definitely one solution but I don’t think is the intent nor without adverse effects.