Comment by cwillu

7 days ago

If the law is that you can't do this, then those terms will just disappear from licencing agreements. It's not like there's a shortage of textures and sounds in the marketplace.

Yea, I think some people are acting like these "licenses" are physical constants, found in nature and can't be modified! They are made by humans and can be unmade by humans. Regulation could deem those licenses unenforceable. Regulation could force permissive licensing. Regulation could add or remove IP protection. It's all conjured up by humans.

Yes, it is unlikely that legislators, bought and paid for by big corporations, will ever change the rules to reduce help to big corporations, but it's at least humanly possible.

For some things.

For others you may not be able to license it.

Example: have you seen a street racing game with Toyota’s in it?

There’s a reason that Need For Speed games fell off after Most Wanted (original) and it’s because they themselves don’t get total artistic license on their works.

And part of the agreements is a reasonable expectation that you will not assist anyone else to violate the agreement - and, the agreements are not perpetual either.

So, depends on context. There are examples where licensing opportunities dry up.

  • Somehow game companies managed to deal with this when games were sold on CDs. They’ll figure it out again.

    • Yeah, it was easier then.

      The presumption was that sales were not perpetual- and reselling isn’t leasing a license in the same way.

      Maybe there’s a way though

That entirely depends on the content, some is fungible and some isn’t. For the majority of general content developers are already getting a perpetual license so it’s really these special cases that will remain an issue and are unlikely to be resolved in the manner you suggest.