Comment by techjamie
6 days ago
Ross addresses these things in his videos on the initiative. For one, the game doesn't have to be 100% functional, it just has to do a bare minimum.
They might not even need to release server binaries, even. I would think releasing documentation on how the network commication runs, and adding a box to enter a server IP into the client at EOL would be sufficient. The community, if enough people care, would then be empowered to write their own server implementation without needing the reverse engineering step.
Online games like MMOs and live service games generally have tooling for developers to run the game on their local machines for obvious reasons. Releasing said tooling would also be an option.