Comment by oasisaimlessly
2 days ago
Most physics engines do indeed do this and call it something like "collision margin"[1].
[1]: https://gamedev.stackexchange.com/questions/113774/why-do-ph...
2 days ago
Most physics engines do indeed do this and call it something like "collision margin"[1].
[1]: https://gamedev.stackexchange.com/questions/113774/why-do-ph...
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