Comment by ttw44
2 days ago
This stuff is always so interesting to me because this is the part/step of solo game-development where people don't make too much content about it online, so you need to find books/scraps of content about rolling your own complex physics engine. It's all knowledge that's stuck in the industry/random github repos it seems.
Im reading 'Primer on 3D Math for Graphics Programmers"
I highly recommend it to you.