Comment by rtkwe
3 days ago
That's similar to the issue with the whole NFT craze where you'd "take items from one game to another", it requires everything to work with everything.
For Dynamicland I get the issue though putting the whole thing through an LLM to make pointy and sharp both trigger the same effects on another card would just hide the interaction entirely. It could or couldn't work for reasons completely opaque to both designer and user.
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