Comment by ttoinou

1 day ago

Wouldn't that process avoid you finding a better subjective audio codec that doesn't reduce typical metrics (PSNR etc.) ? another process would rather be to first construct a metric software that tries to be similar to the subjective experience of humans, then use that to create audio codecs optimizing this metric

There's two answers to that....

The first is, how do you know the subjective optimization your making is actually any good? You're just moving the problem back one layer of abstraction.

The second is, we did that, eventually, by training models to predict subjective listening scores from the giant pile of subjective test data we had collected over the years. (ViSQoL) It's great, but we still don't trust it for end-of-the-day, cross codec comparison, because we don't want to reward overfit on the trained model.

https://arxiv.org/abs/2004.09584

You are describing psychoacoustic models, which work to a reasonable extent for lossy compression of audio (MP3 and successors are based on them), but I can see how it would be much more difficult/less helpful for reconstructing audio.