Comment by JonChesterfield

1 day ago

It's an interesting question.

Say you're working with assembly as your medium, on a von neumann machine. Writing to parts of the code section is expected behaviour. What can you optimise in such a world? Whatever cannot be observed. Which might mean replacing instructions with sequences of the same length, or it might mean you can't work out anything at all.

C is much more restricted. The "function code" isn't there, forging pointers to the middle of a function is not a thing, nor is writing to one to change the function. Thus the dataflow is much easier, be a little careful with addresses of starts of functions and you're good.

Likewise the stack pointer is hidden - you can't index into the caller's frame - so the compiler is free to choose where to put things. You can't even index into your own frame so any variable whose address is not taken can go into a register with no further thought.

That's the point of higher level languages, broadly. You rule out forms of introspection, which allows more stuff to change.

C++ has taken this too far with the object model in my opinion but the committee disagrees.