Comment by jamienicol
4 days ago
Did you consider using wgpu instead of writing a new dx11 renderer? It has metal, vulkan and dx12 backends so could have been used for a single renderer for macOS windows and Linux. (And webgpu in the future)
4 days ago
Did you consider using wgpu instead of writing a new dx11 renderer? It has metal, vulkan and dx12 backends so could have been used for a single renderer for macOS windows and Linux. (And webgpu in the future)
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