Comment by dvdkon

19 hours ago

That's a good idea, sadly I think gamers would reject it due to extra latency.

The ultimate "anti-cheat" is playing on some trusted party's computer. That can be a cloud machine, but I think today a game console would work just as well, turn that closed nature into an actual user-facing benefit. Console manufacturers seem focused on their traditional niche of controller couch gaming and not on appealing to high-FPS keyboard-and-mouse gamers, though.

Consoles are also vulnerable via peripherals. There are controllers that will run recoil countering scripts and things like that.

XIM fakes being a controller but is KBM. I sort of wonder whether it’s possible to use a camera to get a stream of the game and make an aimbot either by making a fake controller or a robot that manipulates a real controller.

Yeah I don't think this would work for hardcore competitive gamers, but it would be nice to have as an option for those who are more casual. Definitely better than not being able to play at all.

It doesn't even seem very hard to implement, steam already has the ability to stream games, they could add this pretty easily as an option for any game (although there is the concern of the extra cost of running the servers).

>That's a good idea, sadly I think gamers would reject it due to extra latency.

That shouldn't be a problem if all players, regardless of the OS, are required to use the same cloud service with similar latency.