Comment by jeroenhd
16 hours ago
There are quite a few games that are fun because they throw dozens of players into the same event. I don't have over 100 friends to play with, let alone over 100 friends I trust not to cheat.
For some games the small group approach works, but even a game as simple as Counter Strike requires at least a dozen players to make the most of.
That said, there are perverse incentives in many of the games hit worst by cheaters. Games that invent more and more prestigious rewards and titles for accounts that do well in hopes of them spending more money on microtransactions, or the microtransaction hell-holes like GTA Online that exist as a vessel to take your money more than to be of any fun. Adding upgrades and other desired items behind a gambling mechanic makes the whole ordeal extra shitty, praying on the psychological weaknesses of the unfortunate souls to get a digital gambling addiction so they can be sucked dry by billion dollar companies.
I've personally never run into anticheat issues because I find most of the games that require anticheat for online play just aren't worth the time and effort to play online in.
But still, the old SW Battlefront II wouldn't be fun without the massive online matches, and those require some form of anticheat to stay fun.
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