Comment by E-Reverance 6 months ago Ex. of unvetted output : https://shaderacademy.com/challenge/ranked_1 8 comments E-Reverance Reply crashprone 5 months ago Another example : https://shaderacademy.com/challenge/height_map_1 delusional 6 months ago What am i looking at there? E-Reverance 6 months ago The expected output to the quiz does not seem like something someone would intentionally choose Etherlord87 6 months ago You didn't present some context on how you reached this content on the website. It looks as if it was an exercise to produce a shader detecting edges based on derivative functions or just sampling neighboring texture pixels. 4 replies →
delusional 6 months ago What am i looking at there? E-Reverance 6 months ago The expected output to the quiz does not seem like something someone would intentionally choose Etherlord87 6 months ago You didn't present some context on how you reached this content on the website. It looks as if it was an exercise to produce a shader detecting edges based on derivative functions or just sampling neighboring texture pixels. 4 replies →
E-Reverance 6 months ago The expected output to the quiz does not seem like something someone would intentionally choose Etherlord87 6 months ago You didn't present some context on how you reached this content on the website. It looks as if it was an exercise to produce a shader detecting edges based on derivative functions or just sampling neighboring texture pixels. 4 replies →
Etherlord87 6 months ago You didn't present some context on how you reached this content on the website. It looks as if it was an exercise to produce a shader detecting edges based on derivative functions or just sampling neighboring texture pixels. 4 replies →
Another example : https://shaderacademy.com/challenge/height_map_1
What am i looking at there?
The expected output to the quiz does not seem like something someone would intentionally choose
You didn't present some context on how you reached this content on the website. It looks as if it was an exercise to produce a shader detecting edges based on derivative functions or just sampling neighboring texture pixels.
4 replies →