Comment by kuschku
12 hours ago
The userland software, sure. But all kernel modules and drivers need to obey my freedoms for me to be able to ever trust the system again.
I'd end up in court if I gave a random game developer root permissions on the same system that I use for client projects. But installing a kernel module is fine?
If the valorant module wanted, it could intercept anything from that point on. It could intercept me trying to uninstall it, and pretend it had been removed, while just hiding itself. It could intercept any debugging I'd be trying to do, and feed me false data.
That's why I don't use proprietary kernel modules, and never run proprietary code with root permissions.
And I shouldn't have to. Games don't need client side anticheat.
Why do even many single player games now ship with anti-cheat? Because they want to protect their lootboxes and microtransactions.
And even competitive games don't need client side anti-cheat. Most games are perfectly fine with a well-written server-side anticheat, and the ones that don't work fine if you host a private server with people you know.
No other part of IT would ever trust the client. Giving the client information they shouldn't have is an instant CVE, and so is relying on client-side validation.
But client-side anticheat is cheaper, and matchmaking increases engagement, so alternatives are dismissed.
I don't want to play with randoms. Even in mmorpgs I prefer finding a group via the zone chat, which also encourages finding a guild and making friendships, over playing with randoms. Especially if the matchmaking doesn't even take party roles into account.
So why should I break my clients' trust to give control of my system to someone I don't know to install software I don't want just so I can play a game with matchmaking just because the developer didn't want to pay for proper server-side anticheat?
Personally, I only ever play FOSS games, they are more freedom and privacy respecting. Is that an option for you?