Comment by torginus

5 months ago

Why would it need to visit them? It just marks the address ranges as available in its internal bookkeeping (bitmaps etc).

In the general case there are as many newly available address ranges as dead objects, so that counts as visiting them in this context.

  • I don't think that's a definition of 'visit' most people would agree with.

    I'm actually working on my own language that has a non-moving GC. It uses size classes (so 16 byte objects, 32 byte objects etc.), each of which is allocated in a continous slab of memory. Occupancy is determined by a bitmap, 1 bit for each slot in the slab.

    The GC constructs a liveness bitmap for the size class, and the results are ANDed together, 'freeing' the memory. If you fill the slab with dead objects, then run the GC, it will not walk anywhere on this slab, create an all zero liveness bitmap, and free the memory.

  • > there are as many newly available address ranges as dead objects

    Well, when using a bitmap (as they seem to do in the article), then multiple subsequent dead objects are considered to be in the same range, because multiple subsequent bits in the bitmap have the value zero. There is no need to visit each zero bit in the bitmap separately.