Comment by Pannoniae
1 day ago
Yeah, and we can actually afford to do it nowadays. I'm currently making a game with very retro graphics (think Minecraft-level pixelated stuff)
Sure, the textures themselves aren't too high fidelity, but since the pixel shader is so simple, it's quite feasible to do tricks which would be impossible even ten years ago. I can run the game even with 8x SSAA (that means 8x8=64 samples per pixel) and almost ground truth, 128x anisotropic filtering.
There's practically zero temporal aliasing and zero spatial aliasing.[0] Now of course, some people don't like the lack of aliasing too much - probably conditioning because of all the badly running, soulless releases - but I think that this direction is the future of gaming. Less photorealism, more intentional graphics design and crisp rendering.
(edit: swapped the URL because imgur was compressing the image to shit)
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