Comment by Frotag
5 months ago
Was curious what this looked like so did a google.
From the wiki, far lands ("spongy walls of terrain") aren't caused by precision loss but integer overflow in the terrain generation.
5 months ago
Was curious what this looked like so did a google.
From the wiki, far lands ("spongy walls of terrain") aren't caused by precision loss but integer overflow in the terrain generation.
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