Comment by Frotag
3 days ago
Was curious what this looked like so did a google.
From the wiki, far lands ("spongy walls of terrain") aren't caused by precision loss but integer overflow in the terrain generation.
3 days ago
Was curious what this looked like so did a google.
From the wiki, far lands ("spongy walls of terrain") aren't caused by precision loss but integer overflow in the terrain generation.
No comments yet
Contribute on Hacker News ↗