Comment by Frotag
17 hours ago
Was curious what this looked like so did a google.
From the wiki, far lands ("spongy walls of terrain") aren't caused by precision loss but integer overflow in the terrain generation.
17 hours ago
Was curious what this looked like so did a google.
From the wiki, far lands ("spongy walls of terrain") aren't caused by precision loss but integer overflow in the terrain generation.
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