I don't know what these words mean to you vs. what they mean to me. But whatever you call the visual quality that Baldur's Gate 3, CyberPunk 2077, and most flagship AAA titles, etc. are chasing after that makes them have "better graphics" and be "more immersive", whatever that is, is not the only way to paint the medium.
Very successful games are still being made that use sprites, low-res polygons, cel shading, etc. While these techniques still can run into hardware limits, they generally don't benefit from the sort of improvements (and that word is becoming ever more debatable with things like AI frame generation) that make for better looking [whatever that quality is called] games.
When did I say anything like that? When did anybody in this thread?
I don't know what these words mean to you vs. what they mean to me. But whatever you call the visual quality that Baldur's Gate 3, CyberPunk 2077, and most flagship AAA titles, etc. are chasing after that makes them have "better graphics" and be "more immersive", whatever that is, is not the only way to paint the medium.
Very successful games are still being made that use sprites, low-res polygons, cel shading, etc. While these techniques still can run into hardware limits, they generally don't benefit from the sort of improvements (and that word is becoming ever more debatable with things like AI frame generation) that make for better looking [whatever that quality is called] games.
Wanting them to look good and saying they look way better on a PC does not mean what you described above.
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