Comment by Y-bar
1 day ago
Those tools were awesome. But as formats go, they were awful due to bad performance and more security holes than anything else.
I still miss Macromedia Fireworks.
1 day ago
Those tools were awesome. But as formats go, they were awful due to bad performance and more security holes than anything else.
I still miss Macromedia Fireworks.
> more security holes than anything else.
yeah it wasn't secure
but;
> bad performance
I don't think thats the case. For the longest while flash was faster than js at doing anything vaguely graphic based. The issue for apple was that the CPU in the iphone wasn't fast enough to do flash and anything else. Moreover Adobe didn't get on with jobs when they were talking about custom versions.
You have to remember that "apps" were never meant to be a thing on the iphone, it was all about "desktop" like web performance.
I remember well. I earned my living for a few years around 2010 porting slow Flash sites to regular web tech. It was hard to translate some functionality, but Flash was definitely slow compared to the equivalent regular website done without the plugin.
Macromedia Fireworks was an outstanding piece of software.
The 20 most common things you’d do with the tool were there for you in obvious toolbars. It had a lot of advanced features for image editing. It had a scripting language, so you could do bulk editing operations. It supported just about every file extension you could think of.
Most useful feature of all was that it’d load instantly. You’d click the icon on the desktop, and there’d be the Fireworks UI before you could finish blinking. Compared to 2025 Adobe apps, where you click the desktop icon and make a coffee while it starts, it’s phenomenal performance.
Performance was way better than what we have now with modern web stacks, we just have more powerful computers.
I agree on security and bugs, but bugs can be fixed. It just shows neglect by Adobe, which was, I think, the real problem. I think that if Adobe seriously wanted to, it could have been a web standard.
Lots of people say performance was good, but that seems to be through the nostalgic lens of a handful of cool games.
Those did sometimes run really great, but most implementations were indeed very slow.
I remember vividly because it was part of my job back then to help with web performance and when we measured page speed and user interface responsiveness flash was almost always the worst.
Right. But that doesn't mean the performance of Flash was bad for what it was doing. Or that it was worse than the performance of doing the same thing in modern HTML+CSS now.
4 replies →
Flash performance is still better than current web stack's. Probably will always be - you could write non trivial games that would work on 128MB memory machine. Currently single browser tab with simple page can take more than that.
> more security holes than anything else.
Adobe was never known for its security or quality.