Comment by sen
4 months ago
Godot is pretty awesome. Easy to learn, can do 2D or 3D, and can export to HTML5/webasm that works across all major OSes and browsers including mobile.
It’s far from perfect but I’ve been enjoying playing with it even for things that aren’t games and it has come a long way just in the last year or two. I feel like it’s close to (or is currently) having its Blender moment.
> even for things that aren’t games
This is a slept-on feature of Godot, IMO. It's been my go-to native UI library for all my C# projects since I tried making a game with it 2 years ago. It perfectly straddles the line between drag-and-drop WYSIWYG and software defined layout.