Comment by groundzeros2015
1 day ago
ease of initial understanding is not the only definition of good UX. Some UX is optimized for one time use with no familiarity (wizards work well, like checkout flows). The opposite is designed for use every day. In real life professions it takes a lot of work to learn to use tools effectively. That’s not because they are poorly designed, but because they target optimal performance after an initial learning period.
Software has many successful examples of the latter but it’s not a paradigm that designers are familiar with or that startups tend to go after.
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