Comment by easyThrowaway

8 hours ago

We could've made the same arguments for supporting Adobe Flash on the iPhone.

And yet Apple decided that no, this time we do it the "right" way[1], stuck with plain HTML/CSS/JS and frankly we're all better for it.

[1] I'm aware this is a massive oversimplification and there were more cynical reasons behind dropping the flash runtime from iOS, but they're not strictly relevant to this discussion.