Comment by easyThrowaway
6 hours ago
We could've made the same arguments for supporting Adobe Flash on the iPhone.
And yet Apple decided that no, this time we do it the "right" way[1], stuck with plain HTML/CSS/JS and frankly we're all better for it.
[1] I'm aware this is a massive oversimplification and there were more cynical reasons behind dropping the flash runtime from iOS, but they're not strictly relevant to this discussion.
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