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Comment by easyThrowaway

10 hours ago

We could've made the same arguments for supporting Adobe Flash on the iPhone.

And yet Apple decided that no, this time we do it the "right" way[1], stuck with plain HTML/CSS/JS and frankly we're all better for it.

[1] I'm aware this is a massive oversimplification and there were more cynical reasons behind dropping the flash runtime from iOS, but they're not strictly relevant to this discussion.