Comment by ebbi 4 months ago Have you considered emulating instead? 6 comments ebbi Reply trenchpilgrim 4 months ago There are still many beloved games that don't emulate well. xandrius 4 months ago Really? Like what? trenchpilgrim 4 months ago In my case I'm a big fan of Ace Combat and PCSX2 has rendering issues in both software and hardware modes:https://github.com/PCSX2/pcsx2/issues/10976https://github.com/PCSX2/pcsx2/issues/12173It's gotten better (no more black untextured planes!) but the best experience is still on original hardware. WhiteDawn 4 months ago The Stuntman series is a still painful example.Blame the odd non-IEEE-754 floating point implementation changing physics enough that AI fails most of the missions which softblocks progress quite egregiously 2 replies →
trenchpilgrim 4 months ago There are still many beloved games that don't emulate well. xandrius 4 months ago Really? Like what? trenchpilgrim 4 months ago In my case I'm a big fan of Ace Combat and PCSX2 has rendering issues in both software and hardware modes:https://github.com/PCSX2/pcsx2/issues/10976https://github.com/PCSX2/pcsx2/issues/12173It's gotten better (no more black untextured planes!) but the best experience is still on original hardware. WhiteDawn 4 months ago The Stuntman series is a still painful example.Blame the odd non-IEEE-754 floating point implementation changing physics enough that AI fails most of the missions which softblocks progress quite egregiously 2 replies →
xandrius 4 months ago Really? Like what? trenchpilgrim 4 months ago In my case I'm a big fan of Ace Combat and PCSX2 has rendering issues in both software and hardware modes:https://github.com/PCSX2/pcsx2/issues/10976https://github.com/PCSX2/pcsx2/issues/12173It's gotten better (no more black untextured planes!) but the best experience is still on original hardware. WhiteDawn 4 months ago The Stuntman series is a still painful example.Blame the odd non-IEEE-754 floating point implementation changing physics enough that AI fails most of the missions which softblocks progress quite egregiously 2 replies →
trenchpilgrim 4 months ago In my case I'm a big fan of Ace Combat and PCSX2 has rendering issues in both software and hardware modes:https://github.com/PCSX2/pcsx2/issues/10976https://github.com/PCSX2/pcsx2/issues/12173It's gotten better (no more black untextured planes!) but the best experience is still on original hardware.
WhiteDawn 4 months ago The Stuntman series is a still painful example.Blame the odd non-IEEE-754 floating point implementation changing physics enough that AI fails most of the missions which softblocks progress quite egregiously 2 replies →
There are still many beloved games that don't emulate well.
Really? Like what?
In my case I'm a big fan of Ace Combat and PCSX2 has rendering issues in both software and hardware modes:
https://github.com/PCSX2/pcsx2/issues/10976
https://github.com/PCSX2/pcsx2/issues/12173
It's gotten better (no more black untextured planes!) but the best experience is still on original hardware.
The Stuntman series is a still painful example.
Blame the odd non-IEEE-754 floating point implementation changing physics enough that AI fails most of the missions which softblocks progress quite egregiously
2 replies →