Comment by minimaxir

11 hours ago

Can you give an example of a video game explicitly using character-level LLMs? There were prototypes of char-rnns back in the day for chat moderation but it has significant compute overhead.

It's something I heard through the grapevine. But there's only a few big enough competitive games where toxicity is such a big deal, so it's not hard to guess.

Character level helps with players disguising insults.

Compute wise it's basically the same, but multiply token count by 4. Which doesn't really matter for short chat in video games.