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Comment by entropicdrifter

3 months ago

It's wild how fast Apple pivoted from Woz just wanting to make a PC anyone could write and play their own video games on to "Nah we want full control of every last bit, fuck your indie games".

I think Apple marketing understands human motivation and the rarely acknowledged super strength of prestige marketing. Apple's marketing very much leans into every one of their products must be perceived as a high prestige item to own, or they will not release it. When the Mac was brand new, they cultivated and guarded that prestige like a hawk.

  • I'd wonder if especially at that point in history, trying to appear as a gaming platform would be a liability.

    An early Mac was not a great gaming computer even by 1980s standards, and the last thing you want is Commodore or Atari running an ad saying "Apple's $2500 black-and-white prestige piece doesn't play games as well as a $299 C64/800XL". Not to mention the stink of the US video game market crash hovering around anything game-related.

    If they pivot directly towards more professional workstation/publication/art department positions, nobody's making that point. (Now I'm thinking of the time "Boot", or maybe it was already "Maximum PC" by then, reviewed a SGI O2 and said it was impressive, but had limited game selections.)

    • Quickdraw was revolutionary, it had all the optimizations, and then all the code was in assembly. Things like classic arcade games were very much possible. I had a lunar lander game with side scrolling landscape, a dig dug clone, a variation on donkey kong, and a variant of Robotron. Apple thought that would attract the wrong impression, they wanted the design and typography crowd. Can't say they were wrong, to be honest.