Comment by Aurornis
9 hours ago
Once you get into the high pixel densities you stop running everything at native resolution. You have enough pixel density that scaling the output doesn’t produce significant visible artifacts.
With 8K small pixels you could pick a number of resolutions up to 4K or higher and you wouldn’t even notice that the final product was scaled on your monitor.
People with Macs with retina displays have been doing this for years. It’s really nice once you realize how flexible it is.
i'm actually going to do the reverse move, was gaming on a 4K display, but going to downgrade to 3440x1440 to get more performance. but of course the gaming displays i find apparently aren't ideal for working, because text looks worse. add to that that the internet seems to be split if wide-monitors are the best thing ever or actually horrible. why is it all so complicated, man.
My only gripe is nearly all common "ultrawide" models should really be thought of as "ultrashort" in that they don't offer more width, just less height.
E.g. a 21:9 ultrawide variant of 4k should really be 5040x2160. Instead they are nearly all 3840x1600. That may well be cost/price optimal for certain folks, I'm not saying it's bad for the product itself to exist, but nobody was looking at a 1600p monitor thinking "man, I wish they'd make a wider variant!" they started with 4k and decided it would be nice if it were permanently shortened.
yeah, that really confused me as well. the whole 4K, 2K, 2.5K, ultrawide, ultrahigh, microwide, 8K shit just gets confusing, especially because it's neither accurate nor standardized.
I think they are calling those 5k2k monitors. I'm quite happy with my 45" LG 5k2k OLED monitor. Much more usable than the 32:9 monitors after seeing both in person.
If the game offers it [0], set the output resolution to 4K, and the render resolution to something smaller. A multiplier of ~0.66 is roughly 1440p output, and 0.5 is 1080p.
If the game doesn't offer that, then I've found that the HUD/UI uglification isn't too bad when one sets the output resolution to 1440p.
If Windows is getting in the way of doing this, and most or all of your games have been purchased through Steam, give Linux a try. I've heard good things about the Fedora variant known as Bazzite, but have never, ever tried it myself. [1]
[0] And shockingly few do! There's all sorts of automagic "AI" upscaling shit with mystery-meat knobs to turn, but precious few bog-standard "render everything but the HUD and UI with this many fewer pixels" options.
[1] I've been using Gentoo for decades and (sadly) see no reason to switch. I strongly disrecommend Gentoo as a first Linux distro for most folks, and especially for folks who primarily want to try out Linux for video gaming.
> set the output resolution to 4K, and the render resolution to something smaller
doesn't that make everything blurry? that's the gripe i have with circa post-2020 PC gaming, barely any pc can run a AAA or AA game in native resolution and instead has to use artificial upscaling and whatnot. haven't specifically tried it.
also can't test it anymore, as my gaming monitor is now our TV (48 inch OLED gaming TV, what a blast it was). now using my "old" 32in 2560x1440 IPS display, really miss OLED :( which is why i want to buy a new monitor. but i can't decide if i should take a 27in one (seems to be the 16:9 standard right now, but seems so small to me) or a ultrawide one. i switch games very frequently and also sometimes like to play old(er) games, so a bit scared of the "ultrawides are cool if your game supports it"-vibe...
> I've heard good things about the Fedora variant known as Bazzite
haha, this message was written on Bazzite, so i got that part covered :D switched about a month ago, funny to get the recommendation now.
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