The problem with using this kind of monitor for any work that others will view on their own monitors is that your perception of what looks good will be way off. For example, it's clear that a lot of the Rust UI framework developers have been working on Macs for the last few years. The font rendering on many of those look bad once you plug them into a more normal DPI monitor. If they hadn't been using Macs with Retina displays they would have noticed.
You can nerf network performance in the browser devtools or underprovision a VM relatively easily on these machines. People sometimes choose not to and others are ignorant. Most of the time, it's just the case that they are dealing with too many things that are vague making it difficult to prioritize seemingly less important things.
A number of times I've had to have a framing discussion with a dev that eventually gets to me asking "what kind of computer do your (grand)parents use? How might X perform there" around some customer complaint. Other times, I've heard devs comment negatively after the holidays when they've tried their product on a family computer.
> Developers working over 1gbps Internet connections often don't realize the data gluttony of the software they write.
As a developer and AirBnB owner, what I’ve also noticed is the gluttony of the toolchain as well. I’ve had complaints about a 500/30 connection from remote working devs (very clear from the details they give) which is the fastest you can get for much of the metro I am in.
At home I can get up to 5/5 on fiber because we’re in a special permitting corridor and AT&T can basically do whatever they want with their fiber using an on old discontinued sewer run as their conduit.
I stick to the 1/1 and get 1.25 for “free” since we’re so over-provisioned. The fastest Xfinity provides in the same area as my AirBnB is an unreliable 230/20 which means my “free” excess bandwidth is higher than what many people near me can pay for.
I expect as a result of all this, developers on very fast connections end up having enough layers of corporate VPN, poorly optimized pipelines, a lot of dependency on external servers, etc that by the time you’re connected to work your 1/1 connection is about 300/300 (at least mine is) so the expectation is silently set that very fast internet will exist for on-Corp survival and that the off-corp experience is what others have.
I wish we could have this as a permanent sticky for this website. It's out of control, especially with web stuff.
Spotify's webapp, for example, won't even work on my old computer, whereas YouTube and other things that you'd think would be more resource intensive work without any issue whatsoever.
At a "rich world" company that wants to make money, it's completely rational to not give a shit about "poor world" people that won't make you much money (relatively speaking) anyways. It basically only makes sense to milk the top leg of the K-shaped economy.
Conversely, it opens up a niche for "poor world" people to develop local solutions for local challenges, like mobile payments in India and some of Africa.
I tend to use older hardware and feel like I’m constantly fighting this battle. It’s amazing thr hardware we have and I have to wait for dozens of seconds to start an app or load a web page.
I agree, but developers don't have freedom over the product. Product managers are the ones who have a say, and even then, they are in a strict hierarchy, often ending at "shareholders". So, many of the wrongs come from the system itself. It's either systemic change (at least an upgrade), or no meaningful change.
You need two "classes" of developers; which may be the exact same people - those who are on the fastest, biggest hardware money can buy - but you also need some time running on nearly the worst hardware you can find.
> The problem with using this kind of monitor for any work that others will view on their own monitors is that your perception of what looks good will be way off.
That’s not the problem of using this monitor for creating the work, that’s the problem of not also using a more typical monitor (or, better, an array covering the common use cases, but which is practical depends on whether you are talking about a solo creator or a bigger team) for validating the work.
Just as with software, developers benefit from a more powerful machine for developing, but the product benefits from also being tested on machines more like the typical end-user setup.
Yes! I’m glad to see this pointed out - when working on UIs, I regularly move them between 3 monitors with varying resolution & DPI. 4k @ 200%, 2K at 125%, and 2K at 100%. This reveals not only design issues but application stack issues with DPI support.
This is probably one of the few things I think works better in an office environment. There was older equipment hanging around with space to set it up in a corner so people could sit down and just go. When mobile came along there would be sustainable lending program for devices.
With more people being remote, this either doesn't happen, or is much more limited. Support teams have to repro issues or walk through scenarios across web, iOS, and Android. Sometimes they only have their own device. Better places will have some kind of program to get them refurb devices. Most times though people have to move the customer to someone who has an iPhone or whatever.
this exactly. same ppl do for sound, listen in the car, over shity headphones etc. - that's just quality control not the fault of any piece of equipment.
I make a point of keeping my secondary monitor a "normal" DPI 2560x1440 display precisely to avoid this kind of problem. The loss of legibility has little impact on secondary monitor use cases, and I can easily spot-check my UI and UI graphics work by simply dragging the window over.
High quality normal DPI monitors are so cheap these days that even if multi-monitor isn't one's cup of tea there's not really a good reason to not have one (except maybe space restrictions, in which case a cheap ~16" 1080p/1200p portable monitor from Amazon will serve the purpose nicely).
Also, it's not only about the screen resolution. Developers uses powerful macs and users have old windows - the usability is different, but devs usually don't care. Works fine on my machine!
Had reported many issues where to reproduce they needed to enable 10x throttling in the browser. Or use a Windows machine.
This is exactly how sound studios do mixing. They don't just use top-end monitors -- they generally also listen on low-end speakers that color sound in a way that's representative to what people have at home (hello, Yamaha NS-10).
People used to buy NS-10s because they knew professional studios used them. They were then underwhelmed when they sounded worse than the hifi speakers they had at home.
Many audio engineers live by the mantra "if it sounds good on NS-10s, it'll sound good on anything".
Yeah sure, as long as you have a lot of resources for testing widely.
Still, if you were to make an analogy you should target for a few devices that represent the "average", just as its done for (most) pop music production.
I can’t tell you how often I see this. Brand new designs or logos in 2024 or 2025 that look abysmal on a retina monitor because no one bothered to check.
This is just as valid for mobile app and website development.
When all you use for testing is Browserstack, local emulators and whatnot and only the latest iPhone and Samsung S-series flagship, your Thing will be unusable for wide parts of the population.
Always, always use at the very least the oldest iPhone Apple still supports, the cheapest and oldest (!) Samsung A-series models still being sold in retail stores as "new", and at least one Huawei and Xiaomi device. And then, don't test your Thing only on wifi backed by your Gbit Wifi 7 router and uplink. Disable wifi and limit mobile data to 2G or whatever is the lowest your phone provider supports.
And then, have someone from QA visit the countryside with long stretches of no service at all or serious degradation (think packet loss rates of 60% or more, latencies of 2 seconds+). If your app survives this with minimal loss of functionality, you did good.
A bunch of issues will only crop up in real world testing. Stuff like instead of keeping a single socket to the mothership open, using fresh from scratch SSL connections for each interactions is the main bummer... latency really really eats such bottlenecks alive. Forgotten async handling leading to non-responsiveness of the main application. You won't catch that, not even with Chrome's network inspector - you won't feel the sheer rage of the end user having a pressing need and be let down by your Thing - even if you're not responsible for their shitty phone service, they will associate the bad service with your app.
Oh, and also test out getting interrupted while using your Thing on the cheap-ass phones. Whatsapp and FB Messenger calls, for example - these gobble so much RAM that your app or browser will get killed by OOM or battery saver, and when the user has their interruption finished, if you didn't do it right your Thing's local state will have gotten corrupted or removed, leading the user having to start from scratch!
>The problem with using this kind of monitor for any work that others will view on their own monitors is that your perception of what looks good will be way off.
Really? It's not a problem for photo retouchers, for whom a monitor like this is basically designed for.
I don’t get marketing people. The only link in the press release is to adobe’s creative cloud. Why isn’t there two taps to buy the monitor with Apple Pay and have it shipped when it’s available?
Me and a friend were just chatting how annoying it is monitors stalled out at 4K. I think I got my first set of 4k monitors ~15 years ago (!) and there's been no improvements since then apart from high end pro monitors resolution wise.
Why is this? 5k/6k at 27" would be the sweet spot for me, and potentially 8k at 32". However, I'm not willing to drop $2k per monitor to go from a very nice 27" 4k to 27" 5k.
You can get 8K TVs for <$1000 now. And an Quest 3 headset has 2 displays at far higher PPI for $600.
One of the best things I've done for my setup is convert old 5k iMacs to work as external display.
Only downside are the massive borders by todays standards, but it still has the Apple aesthetics, the 5k resolution is beautiful for my use cases (spreadsheets, documents, photo editing), and has HDMI inputs so I can play PS5 on it.
> Me and a friend were just chatting how annoying it is monitors stalled out at 4K.
There's been a bit of a 'renaissance' of 5K@27" in the last ~year:
> In just the past few months, we've taken a look at the ASUS ProArt Display 5K, the BenQ PD2730S, and the Alogic Clarity 5K Touch with its unique touchscreen capabilities, and most recently I've been testing out another new option, the $950 ViewSonic VP2788-5K, to see how it stacks up.
8K at jumbo TV size has relatively large pixels compared to an 8K desktop monitor. It’s easier to manufacture.
> And an Quest 3 headset has 2 displays at far higher PPI for $600
Those displays are physically tiny. Easier to deal with lower yields when it’s only taking a few square inches.
Ultra high resolution desktop monitors would exist in the middle: Very small pixel sizes but also relatively large unit area.
However, the demand side is also not there. There are already a number of 5K, 6K, and 8K monitors on the market. They’re just not selling well. Between difficult software support for scaling legacy apps, compatibility issues with different graphics cards and cables, and the fact that normal monitors are good enough, the really high resolution monitors don’t sell well. That doesn’t incentivize more.
If we get to a place where we could reliably plug a 6K monitor into any medium to high end laptop or desktop and it just works, there might be more. Until then, making a high res monitor is just asking for an extremely high return rate.
>8K at jumbo TV size has relatively large pixels compared to an 8K desktop monitor. It’s easier to manufacture.
I don't think that's true.
I've been using a 8k 55" TV as my main monitor for years now. It was available for sub-800 USD before all such tv's vanished from the market. Smaller pixels were not more expensive even then, the 55"s were the cheapest.
4k monitors can be had for sub-200 usd, selling 4x the area of the same panel should be at most 4x that price. And it was, years ago.
So they were clearly not complicated or expensive to manufacture - but there was no compelling reason for having 8k on a TV so they didn't sell. However, there IS a compelling reason to have 8K on a desktop monitor!
That such monitors sell for 8000 usd+ is IMO a very unfortunate situation caused by a weird incompetence in market segmentation by the monitor makers.
I firmly believe that they could sell 100x as many if they cut the price to 1/10th, which they clearly could do. The market that never appeared for tv's is present among the world's knowledge workers, for sure.
> There are already a number of 5K, 6K, and 8K monitors on the market. They’re just not selling well. Between difficult software support for scaling legacy apps, compatibility issues with different graphics cards and cables, and the fact that normal monitors are good enough, the really high resolution monitors don’t sell well.
They're available, but they never seem to have become a mass-market product at mass-market prices. The cheapest 5k monitor is at least double the price of the cheapest 4k monitor. And it was more like 4x until recently.
You're probably right that we're starting to hit the point where people don't care though.
Because the vast majority of Monitor Sales-Volume are (public) tenders from companies buying huge volume, and those companies still mostly look for monitors <4K (without fancy specs and without i.e. USB-C).
If 4K reaches mass-market for those, the specs will shift down and there will be room in the (much smaller) Premium-Tier monitor segment
Heck, even if you just want USB-C and an integrated webcam on an average display, the price-hike compared to one without it is crazy, because everything except those basic office-monitors is still niche-production...
Once you get into the high pixel densities you stop running everything at native resolution. You have enough pixel density that scaling the output doesn’t produce significant visible artifacts.
With 8K small pixels you could pick a number of resolutions up to 4K or higher and you wouldn’t even notice that the final product was scaled on your monitor.
People with Macs with retina displays have been doing this for years. It’s really nice once you realize how flexible it is.
What's your actual use-case for this? I run a 32" 4K, and I have to stick my nose within a foot (~30cm) of the display to actually spot individual pixels. Maybe my eyesight isn't what it used to be
I'd kill for a 40" 5k or 6k to be available - that's significantly more usable desktop real estate, and I still wouldn't be able to see the pixels.
Pixels are very noticeable at 32" 4K. If you don't notice them, your eyes still do - they try to focus on blurry lines, causing eye strain. You might not notice, but it adds up over the years.
It's simple math. A 32" 4K monitor is about 130 PPI. Retina displays (where you could reasonably say the pixels are not noticeable, and the text is sharp enough to not strain the eyes) start at 210 PPI.
Subjectively, the other problem with 32" 4K (a very popular and affordable size now) is that the optimal scaling is a fractional multiple of the underlying resolution (on MacOS - bizarrely I think Windows and Linux both know how to do this better than MacOS). Which again causes blur and a small performance hit.
I myself still use an old 43" 4K monitor as my main one, but I know it's not great for my eyes and I'd like to upgrade. My ideal would be a 40" or 42" 8K. A 6K at that size would not be enough.
I am very excited about this 32" 6K Asus ProArt that came out earlier this year: https://www.asus.com/displays-desktops/monitors/proart/proar... - it finally gets Retina-grade resolution at a more reasonable price point. I will probably switch to two of these side-by-side once I can get them below $1K.
This is the only large true monitor I know of. It used to be branded by Acer, but now it is branded through Viewsonic. We have a bunch at work and everyone loves them. $570 for 43" 4K
The likelihood of dead pixels increases quadratically with resolution, hence panel yield drops correspondingly. In addition, the target audience who has hardware (GPUs) that can drive those resolutions is smaller.
> Me and a friend were just chatting how annoying it is monitors stalled out at 4K. I think I got my first set of 4k monitors ~15 years ago (!) and there's been no improvements since then apart from high end pro monitors resolution wise.
Multiple reasons.
The first one being yield - yes you can get 8K screens, but the larger they get, the more difficult it is to cut a panel with an acceptably low rate of dead/stuck pixels out of a giant piece of glass. Dead pixels are one thing and bad enough, but stuck-bright pixels ruin the entire panel because they will be noticeable in any dark-ish movie or game scene. That makes them really darn expensive.
The second reason is the processing power required to render the video signal to the screen, aka display controllers. Even if you "just" take regular 8 bit RGB - each frame takes up 33 million pixels, so 796.262.400 bits. Per frame. Per second? Even at just 30 FPS, you're talking about 23.887.872.000 bits per second - 23 gigabits/s. It takes an awful, awful lot of processing power just to shuffle that data from the link SerDes around to all the control lines and to make sure they all switch their individual pixels at the very same time.
The third is transferring all the data. Even if you use compression and sub-sampling, you still need to compress and sub-sample the framebuffer on the GPU side, transfer up to 48 GBit/s (HDMI 2.3) or 77 GBit/s (DP 2.1) of data, and then uncompress it on the display side. If it's HDCP-encrypted, you need to account for that as well - encrypting and decrypting at such line speeds used to be unthinkable even two decades ago. The fact that the physical transfer layer is capable of delivering such data rates over many meters of copper cable of varying quality is nothing short of amazing anyway.
And the fourth is generating all the data. You need absurdly high definition textures, which requires lots of VRAM, lots of regular RAM, lots of disk I/O, lots of disk storage (your average AAA game is well beyond 100GB of data at-rest for a reason!), and then render power to actually render the scene. 8K has 16x (!) the pixels of regular FullHD (1080p).
What's stopping further progress? Other than yield and simple physics (similar to microchips, the finer the structures get the more difficult and expensive it is to make them), the most pressing issue is human visual acuity - even a human with very good vision can only make useful sense of about 74 of the theoretical 576 megapixels [1]. As we already established, 8K is at 33-ish megapixels, so the usual quadratic increase would already be far too detailed for 99.999% of humans to perceive.
Yes, you could go for intermediate sizes. 5K, 6K, weird aspect ratios, whatever - but as soon as you go there, you'll run into issues with video content because it can't be up- or downscaled to such intermediates without a perceptible loss in quality and, again, a lot of processing power.
> And the fourth is generating all the data. You need absurdly high definition textures, which requires lots of VRAM, lots of regular RAM, lots of disk I/O, lots of disk storage (your average AAA game is well beyond 100GB of data at-rest for a reason!), and then render power to actually render the scene. 8K has 16x (!) the pixels of regular FullHD (1080p).
You don’t need to scale everything up to match the monitor. There are already benefits to higher resolution with the same textures for any object that isn’t directly next to the player.
This isn’t a problem at all. We wouldn’t have to run games at 4K.
> Me and a friend were just chatting how annoying it is monitors stalled out at 4K. I think I got my first set of 4k monitors ~15 years ago (!) and there's been no improvements since then apart from high end pro monitors resolution wise.
It's mostly because the improvement over 4k is marginal. In fact, even from 1920x1080 it's not so big of a deal, which is why people keep buying such monitors in 2025.
A the worse is that the higher spending consumer segment of PC parts, the gamers, can't really use high resolution display at their full potential because it puts such a burden on the GPU (DLSS helps, but the results is even smaller of an improvement over 1920x1080 than regular 4k is)
Ah yes. It’s the same with memory… 8gb/16gb is incredibly common, even though 16gb memory was a thing in like 2008 already. It’s only with high end machines that you get 64/128gb memory, which should be much more common in my opinion.
An aside - this monitor is proving surprisingly difficult to buy in the UK. Everywhere I look it seems to be unavailable or out of stock, and I’ve been checking regularly.
Relatedly, I also don’t understand why a half-trillion dollar company makes it so hard to give them my money. There’s no option to order ASUS directly on the UK site. I’m forced to check lots of smaller resellers or Amazon.
I'm not buying a new monitor with a decade-old version of DisplayPort. Non-oled monitors are products that last a long time (at least a decade) so if I bought this monitor, I'd still be using DisplayPort 1.4 from 2016 in 2036. I need UHBR20 on a new monitor so I can rest assured that I will have some lanes available for my other peripherals. I've already lived the hell of needing to dedicate all 4 lanes to DisplayPort, leaving only a single USB2.0 connection remaining for all my other peripherals to share[0][1].
I also wish it had something newer, but for that price I’d gladly deal with a second cable for high speed USB devices or the purchase of a dock to handle breakout duties.
> I'm not buying a new monitor with a decade-old version of DisplayPort.
With the greatest of respect, this is a deeply silly way to think of it.
The way you should be thinking of it is:
> I'm not buying a new monitor that requires DSC to run at native resolution. That's fucking garbage.
Since DP 1.4, the only thing the DisplayPort version indicates that an end-user gives a shit about is the maximum supported speed link speed. So, if all you need is HRB3 to drive a display at its native resolution, refresh rate, and maximum bit depth without fucking DSC, then DisplayPort 1.4 will be just fine. And if DSC doesn't bother you, then your range of acceptable displays is magically widened!
I'd imagine for most people the HDR perf difference is more noticeable than the resolution. This new monitor can do 1200 nits peak with local dimming, PA32QCV can only do 600 nits peak with no local dimming. Also Dolby Vision.
> With the HDMI 2.2 spec announced at CES 2025 and its official release scheduled for later this year, 8K displays will likely become more common thanks to the doubled (96 Gbps) bandwidth.
Uncompressed, absolutely we need another generation bump with over 128Gbps for 8K@120Hz with HDR. But with DSC HDMI 2.1 and the more recent DisplayPort 2.0 standards is possible, but support isn't quite there yet.
Nvidia quotes 8K@165Hz over DP for their latest generation. AMD has demoed 8K@120hz over HDMI but not on a consumer display yet.
I wouldn't hold my breath. Competing models seem to top out around 120 Hz but at lower resolutions. I don't imagine there's a universal push for higher refresh rates in this segment anyway. My calibrated displays run at 60 Hz, and I'm happy with that. Photos don't really move much, y'know.
I swore a blood oath that I would never buy an Asus product ever again, after three terrible laptops from them in a row, but holy hell do I kind of want this monitor.
My main "monitor" right now is an 85" 8K TV, that I absolutely love, but it would be nice to have something smaller for my upstairs desk.
I have a fantastic Asus laptop that is 8 years old now and (after an easy battery replacement) easily does everything I want from it and feels nice and solid. I was so impressed that I recommended Asus to someone else, and what they got was pretty awful.
So basically, YMMV. They make good stuff, and they make awful stuff.
Someone mentioned the latencies for gaming, but also I had a 4K TV as a monitor briefly that had horrible latency for typing, even. Enough of a delay between hitting a key and the terminal printing to throw off my cadence.
Only electronic device I’ve ever returned.
Also they tend to have stronger than necessary backlights. It might be possible to calibrate around this issue, but the thing is designed to be viewed from the other side of a room. You are at the mercy of however low they decided to let it go.
Depending on the specific TV, small details like text rendering can be god-awful.
A bunch of TVs don't actually support 4:4:4 chroma subsampling, and at 4:2:2 or 4:2:0 text is bordering on unreadable.
And a bunch of OLEDs have weird sub-pixel layouts that break ClearType. This isn't the end of the world, but you end up needing to tweak the OS text rendering to clean up the result.
I'm sure there are reasons with regards to games and stuff, but I don't really use this TV for anything but writing code and Slack and Google Meet. Latency doesn't matter that much for just writing code.
I really don't know why it's not more common. If you get a Samsung TV it even has a dedicated "PC Mode".
If you play video games, display latency. Most modern TVs offer a way to reduce display latency, but it usually comes at the cost of various features or some impact to visual quality. Gaming monitors offer much better display latencies without compromising their listed capabilities.
Televisions are also more prone to updates that can break things and often have user hostile 'smart' software.
Still, televisions can make a decent monitor and are definitely cheaper per inch.
high latency on TVs make it bad for games etc. as anyhting thats sensitive on IO timings can feel a bit off. even 5ms compared to 1 or 2ms response times is noticable by a lot in hand-eye coordination across io -> monitor.
I have been using a 43 inch TV as a monitor, since last 10 years, currently on a LG.
You get lot of screen-space, as well as you can sit away from desk and still use it. Just increase the zoom.
Usually refresh rate and sometimes feature set. And it’s meant to be viewed from further away. I’m sure someone else could elaborate but that’s the gist.
What would you pick for your next laptop if you had to buy one?
I had an Asus laptop, but the frequent security firmware updates for one of the Dell laptop that I had makes me think it might make a good candidate in terms of keeping up with security updates.
Not sure for the current latest models for Asus/Dell/HP/etc., but I liked the fact that disassembly manuals are provided for older Dell and HP. I can hardly find disassembly manuals for Asus when I have to do maintenance such as swapping out thermal paste/pads and clearing out the heatsink fins.
I’m only one data point, but I also swear that I would never buy an Asus laptop again. If you are fine with the operating system, a MacBook Pro is the best in my opinion. It’s not even close.
Otherwise I had okay Dell or Lenovo laptops. Avoid HP, even the high end Zbook ones. A framework might be worth a try if you have a lot of money.
My girlfriend's 2 year old Asus Zenbook had easy to find repair manuals and was pretty repairable. Though consumer laptop naming conventions make googling for it error prone.
The main problem was parts. She had a fan that was defective and noisy, and the Asus parts store didn't have it in stock, and there was one on ebay for $30.
But the replacement was easy, the construction was solid, and there have been no issues since.
>Asus when I have to do maintenance such as swapping out thermal paste/pads and clearing out the heatsink fins.
If you have to do this more than once or twice over a ten year lifespan of a laptop, you probably should invest in air cleaning systems. Mid range consumer laptops are way less thermally constrained than they used to be. Ryzen CPUs are essential for that, though I think Intel now has usable cool laptop CPUs
I now run 2 3:2 Displays (BenQ RD280U) at home (more in the office, but I never go there) and love my vertical real estate. (No, portrait mode won't work out)
For Laptops 16:10 (and with the framework and surface even 15:10/3:2) is already quite common, while in the desktop market 16:9 and these ultrawides are dominant.
With 16:9 the whitespace on websites even with Tabs on the side is simply to high ;)
> preview at 100% OS scaling on a non-retina display.
Yeah, I feel like anyone who is serious enough to purchase a display like this ought to have a secondary display connected just for previewing their work on a "cheap" consumer device. It should be always available so that it only takes a few seconds to preview changes in the "worst-case" scenario by dragging a window over. It's why (good) phone devs test their apps on multi-year old devices.
This is why people working in pro-audio test mixes in lots of environments. Sure, it sounds great in a treated studio. How does it sound in the car? How about on headphones? What about on the built-in speaker on your phone? You want to hear the mix in the widest and most compromising scenarios to truly understand how well it holds up. Very few people have top-of-the-line hardware and most of your audience presumably don't.
I’ve had a few ProArt monitors and they aren’t very high quality, IME. I had high-pitched whine and blinking off/on issues, on several Mac models, from iMac to Air to Studio. Yes, I tried a variety of cables. The Apple Studio monitor, while insanely priced, has been flawless for me, sitting next to a ProArt.
I've often gone into an expensive display purchase with hesitation but then never regret it as, years later, when machines have moved in and out of my workspace, the display is still there.
And something I forgot to mention, the color response of the ProArt is very odd and off. I didn't realize it when I had 2 ProArts, but when it was sitting next to the Studio display, it was obvious.
I suspect the ProArt can be calibrated, but when I do photo editing, I just use the Studio.
There is a lot of marketing material at the linked page. But there is no mention of price and available sizes. Also, there is no link to purchase one. This is November. I can look these things up, but why link to a PR fluff piece if there something more substantial available?
Nice monitor, but its target demographic is pretty small, and its price makes Eizo look cheap.
I’ve done a lot of color-calibrated work, and, for the most part, don’t like working in a calibrated system. I prefer good ol’ sRGB.
A calibrated system is a “least common denominator” system, where the least capable element dictates what all the others do. So you could have one of these monitors, but, if your printer has a limited gamut, all your images will look like mud, anyway, and printer technology is still pretty stagnant. There was a big burst of improvement in inkjets, but there hasn’t been much progress in a long time. Same with scanners. I have a 12-year-old HP flatbed that is still quite valid.
A lot of folks get twisted over a 60Hz refresh rate, but that’s not something I worry about. I’m old, and don’t game much. I also watch entertainment on my TV; not my monitor. 60Hz is fine, for me. Lots of room is my priority.
Inkjets are the best bang for the buck. I had good luck with higher-end Epson printers (with good gloss/matte photo paper). The ink is much better at remaining viable for a long time, and no longer freaks out, whenever the relative humidity goes up.
With inkjets, though, you need to keep using them. Otherwise, the ink clogs.
Expensive process printers have wide gamuts. Laser printers basically suck. Xerox used to make decent color laser printers, but they had an odd “waxy” ink. Not sure if they still do it.
I don’t think anyone does dye-sub printers, anymore. They used to be good.
8K HDR implies that DSC becomes unavoidable...but DSC's "visually lossless" criteria relies on the human eye and is statistically subjective at face value.
Any domain experts know how that actually squares in practice against automated colorimeter calibration?
DisplayPort 2.1 (which the monitor supports) provides sufficient bandwidth for 7680x4320@60 Hz 10-bit without DSC when using UHBR20. The press release unfortunately doesn’t clarify whether the monitor supports UHBR20 or only the lower UHBR10 or UHBR13.5 speeds. Of course, the GPU must also support that (Nvidia RTX 5000 only at the moment, as I believe AMD RX 9000 is only UHBR13.5).
I once bought an Asus ProArt Display and I boxed it up and sent it back inside of 20 minutes. They have fans, a fact that is not mentioned anywhere in their sales materials.
For macOS, 8K should have a larger screen. This 8K monitor is 32 inches, which leaves us with a very awkward 275ppi. 42" would be 209ppi, which is great for 16.5" from your face. 48" would be 183ppi, which is great for 18.8" from your face (my preference). But at 32" and 275dpi, that would be a 12.5" viewing distance, which is far too close for a 32" monitor. You'd be constantly moving your neck to see much of the screen--or wasting visual acuity by having it further.
macOS is optimized for PPIs at the sweet spot in which Asus's 5K 27" (PA27JCV) and 6K 32" (PA32QCV) monitors sit. Asus seemed to be one of the few manufacturers that understand a 27" monitor should be 5K (217ppi), not 4K (163ppi). 4K will show you pixels at most common distances. But if you follow that same 217ppi up to 8K, that leads to 40.5" not 32".
My wife has a triple vertical PA27JCV setup and it's amazing. I've been able to borrow it for short stints, and it's nearly everything I've ever wanted from a productivity monitor setup.
What is the right size for 4K monitor and the distance from our eyes?
I have Skyworth monitor at 27" already. If I set macos resolution at 4K, the default font is too small. My distance with the monitor is around 16,5".
I recently (a couple of weeks ago) got the 6K version of this screen, the Asus PA32QCV. It has the same pixel density as my MacBook Pro, so the UI looks great. To be honest, it's enough screen real estate that I now operate with my laptop in clam shell mode.
My only complaint is that the KVM leaves a bit to be desired. One input can be Thunderbolt, but the other has to be HDMI/DisplayPort. That means I need to use a USB-C cable for real KVM when switching between my two laptops. I'd like two cables, but four cables isn't the end of the world.
You can scale the UI according to your preferences, but the real problem is that if your monitor’s ppi is not close to the macOS sweet spot of 220ppi (or an integer multiple thereof) you’re going to have aliasing issues with text and other high contrast elements.
You can run it natively, but it is better to downscale to 4k or 1080p. I run three 5k versions of this monitor and they are all downscaled to 1440p. I get 1:1 pixel mapping so text looks crisp in every app except Microsoft Teams.
Is there a good 5k monitor at 27" that does not burn the wallet? It's worth mentioning that it should be also very reliable because these monitors seem to have issue after awhile, especially burn-in.
If you're not too worried about warranty etc, you could buy an old 5k iMac and convert that to work as an external display. I've converted a dozen now - highly recommend! If you aim for a 2017+ year model, you'll have a pretty reliable display. The 2015 models tend to have issues with red banding on the edges which gets super annoying when using a text editor with white UI.
I wonder why local dimming zones remain so limited in LCDs. This one has 4032, which corresponds to a background LED resolution of only 84×48. That's about 90×90 (over 8000) colored LCD pixels per white background LED.
This is far too coarse to accurately resolve fine differences in HDR brightness, e.g. from lamps, car lights, street lights, specular highlights etc.
Perhaps the background LEDs are still relatively costly? Or customers just don't care enough to justify putting in significantly more? Which is unfortunate, since although OLED monitors have perfect fine HDR contrast, the overall achievable screen brightness is quite low compared to LED LCDs.
Which makes both technologies suboptimal for HDR content, for different reasons.
I tried a 32" 4k for a while but the form factor never worked for me. 8k seems absurd after working with that monitor.
27" 1440p is much easier to drive and live with day to day. I can still edit 4k+ content on this display. It's not like I'm missing critical detail going from 4k=>qhd. I can spot check areas by zooming in. There's a lot of arguments for not having to run 4k/8k displays all day every day. The power savings can be substantial. I am still gaming on a 5700xt because I don't need to push that many pixels. As long as I stay away from 4K I can probably use this GPU for another 5 years.
32" 4k is pretty much the worst of all worlds configuration. It is just dense enough that traditional 100% scale is not great, but not dense enough to get that super smooth hidpi effect either. I'd argue that for desktop monitors around 200 ppi is sweet spot, so 5k for 27" or 6k for 32".
This 8k is bit overkill, but I suppose makes some sense to use a standard resolution instead of some random number.
These things aren't for use in an office setting where you're fiddling with a web browser, Excel, or writing software. They're for situations where colour calibration matters, so either designing for print, or working on video.
Particularly for the people doing video an 8k display is great - that means you can have full resolution 4k video on screen with space around it for a user interface, or you can have a display with the 8k source material on it if the film was shot at that resolution.
Can confirm. I use a Dell 6K 32", and it's frankly amazing. I still use an older Dell 4K 24" (rotated 90º) off to one side for email/slack/music but I just use the single 32" for ~90% of what I do.
There's two instances where 32" is helpful. First for Xcode and Android Studio, where you write some UI code and the phone/tablet preview on the right, in both horizontal and vertical orientation.
And second for doing writing and research, because recently I had to get a certificate for which I had to write a portfolio of old-fashioned essays. 32" but even 40" is extremely helpful for this. Basically I kept my screen organized in three columns with the word processor on the left, and two PDFs in the middle and on the right.
I HATE (yes, all caps) Apple for very actively discouraging 1440p as a useful resolution (as in, it is literally, not figuratively, painful to use out of the box). I'm a happy customer of BetterDisplay just to make it bearable, but it's still not as sharp as any other OS.
The specs look impressive, especially the 8K HDR and built-in color calibration. It’ll be interesting to see how it performs compared to Apple’s Pro Display XDR in real workflows.
There are a few displays like that, although quality will differ on your criteria of course. Many of them are marketed as "portable monitors", some specced for gaming, others for artists, some built to be cheap.
ASUS ProArt PA169CDV, UPerfect 184T01, Lipa AX-60 (and AX-60T), UPerfect UFilm A17, UPerfect UGame J5, and two portable screens by Verbatim, just to name a few.
Hey, I think that's a great idea, too. 4K panels on phones (tiny!) exist for some absurd reason. But somehow there are no 22" 4K monitors. I think they probably don't sell well. Probably the same reason why all monitors are 16:9.
At one point there was the ASUS ProArt PQ22UC, but I don't think that panel was produced after that stopped selling.
If you go slightly bigger, there are the ASUS ProArt PA24US, Japannext JN-IPS2380UHDR-C65W-HSP, ViewSonic VP2488-4K, AG Neovo EM2451, and the UPerfect UColor T3.
If you need 5k at 27 inches, you need more at 32". But if you're saying that 32" are excessive, I think it's a personal preference. I would never go back to a smaller monitor (from 32) personally - especially as you grow older.
The problem with using this kind of monitor for any work that others will view on their own monitors is that your perception of what looks good will be way off. For example, it's clear that a lot of the Rust UI framework developers have been working on Macs for the last few years. The font rendering on many of those look bad once you plug them into a more normal DPI monitor. If they hadn't been using Macs with Retina displays they would have noticed.
This is more widespread than we like to admit.
Developers writing software on 64GB M4 Macs often don't realize the performance bottlenecks of the software they write.
Developers working over 1gbps Internet connections often don't realize the data gluttony of the software they write.
Developers writing services over unlimited cloud budgets often don't realize the resource wastes into which their software incurrs.
And to extend this to society in general.
Rich people with nice things often alienate themselves from the reality of the majority of people in the World.
You can nerf network performance in the browser devtools or underprovision a VM relatively easily on these machines. People sometimes choose not to and others are ignorant. Most of the time, it's just the case that they are dealing with too many things that are vague making it difficult to prioritize seemingly less important things.
A number of times I've had to have a framing discussion with a dev that eventually gets to me asking "what kind of computer do your (grand)parents use? How might X perform there" around some customer complaint. Other times, I've heard devs comment negatively after the holidays when they've tried their product on a family computer.
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> Developers working over 1gbps Internet connections often don't realize the data gluttony of the software they write.
As a developer and AirBnB owner, what I’ve also noticed is the gluttony of the toolchain as well. I’ve had complaints about a 500/30 connection from remote working devs (very clear from the details they give) which is the fastest you can get for much of the metro I am in.
At home I can get up to 5/5 on fiber because we’re in a special permitting corridor and AT&T can basically do whatever they want with their fiber using an on old discontinued sewer run as their conduit.
I stick to the 1/1 and get 1.25 for “free” since we’re so over-provisioned. The fastest Xfinity provides in the same area as my AirBnB is an unreliable 230/20 which means my “free” excess bandwidth is higher than what many people near me can pay for.
I expect as a result of all this, developers on very fast connections end up having enough layers of corporate VPN, poorly optimized pipelines, a lot of dependency on external servers, etc that by the time you’re connected to work your 1/1 connection is about 300/300 (at least mine is) so the expectation is silently set that very fast internet will exist for on-Corp survival and that the off-corp experience is what others have.
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I wish we could have this as a permanent sticky for this website. It's out of control, especially with web stuff.
Spotify's webapp, for example, won't even work on my old computer, whereas YouTube and other things that you'd think would be more resource intensive work without any issue whatsoever.
At a "rich world" company that wants to make money, it's completely rational to not give a shit about "poor world" people that won't make you much money (relatively speaking) anyways. It basically only makes sense to milk the top leg of the K-shaped economy.
Conversely, it opens up a niche for "poor world" people to develop local solutions for local challenges, like mobile payments in India and some of Africa.
I tend to use older hardware and feel like I’m constantly fighting this battle. It’s amazing thr hardware we have and I have to wait for dozens of seconds to start an app or load a web page.
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I agree, but developers don't have freedom over the product. Product managers are the ones who have a say, and even then, they are in a strict hierarchy, often ending at "shareholders". So, many of the wrongs come from the system itself. It's either systemic change (at least an upgrade), or no meaningful change.
You need two "classes" of developers; which may be the exact same people - those who are on the fastest, biggest hardware money can buy - but you also need some time running on nearly the worst hardware you can find.
> The problem with using this kind of monitor for any work that others will view on their own monitors is that your perception of what looks good will be way off.
That’s not the problem of using this monitor for creating the work, that’s the problem of not also using a more typical monitor (or, better, an array covering the common use cases, but which is practical depends on whether you are talking about a solo creator or a bigger team) for validating the work.
Just as with software, developers benefit from a more powerful machine for developing, but the product benefits from also being tested on machines more like the typical end-user setup.
Yes! I’m glad to see this pointed out - when working on UIs, I regularly move them between 3 monitors with varying resolution & DPI. 4k @ 200%, 2K at 125%, and 2K at 100%. This reveals not only design issues but application stack issues with DPI support.
As a designer, one should keep a couple of cheap, low-res monitors reset to the factory defaults for proofing what many users are going to see.
This is probably one of the few things I think works better in an office environment. There was older equipment hanging around with space to set it up in a corner so people could sit down and just go. When mobile came along there would be sustainable lending program for devices.
With more people being remote, this either doesn't happen, or is much more limited. Support teams have to repro issues or walk through scenarios across web, iOS, and Android. Sometimes they only have their own device. Better places will have some kind of program to get them refurb devices. Most times though people have to move the customer to someone who has an iPhone or whatever.
I must confess I felt a lot of lust looking at the self color calibration feature.
It is extremely useful if your work ends up in paper. For photography (edit: film and broadcast, too) would be great.
My use case are comics and illustration, so a self-color-correcting cintiq or tablet would be great for me.
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this exactly. same ppl do for sound, listen in the car, over shity headphones etc. - that's just quality control not the fault of any piece of equipment.
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I make a point of keeping my secondary monitor a "normal" DPI 2560x1440 display precisely to avoid this kind of problem. The loss of legibility has little impact on secondary monitor use cases, and I can easily spot-check my UI and UI graphics work by simply dragging the window over.
High quality normal DPI monitors are so cheap these days that even if multi-monitor isn't one's cup of tea there's not really a good reason to not have one (except maybe space restrictions, in which case a cheap ~16" 1080p/1200p portable monitor from Amazon will serve the purpose nicely).
Also, it's not only about the screen resolution. Developers uses powerful macs and users have old windows - the usability is different, but devs usually don't care. Works fine on my machine!
Had reported many issues where to reproduce they needed to enable 10x throttling in the browser. Or use a Windows machine.
> Developers uses powerful macs and users have old windows - the usability is different, but devs usually don't care. Works fine on my machine!
Part of what QA testing should be about: performance regressions.
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This was (is?) the issue with zed and maybe the cause also.
This is exactly how sound studios do mixing. They don't just use top-end monitors -- they generally also listen on low-end speakers that color sound in a way that's representative to what people have at home (hello, Yamaha NS-10).
People used to buy NS-10s because they knew professional studios used them. They were then underwhelmed when they sounded worse than the hifi speakers they had at home.
Many audio engineers live by the mantra "if it sounds good on NS-10s, it'll sound good on anything".
We need such a touchstone for software engineers.
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Conversely if you only use a ~110 DPI display you won't know how bad it looks on a ~220 DPI display.
The solution here is wide device testing, not artificially limiting individual developers to the lowest common denominator of shitty displays.
Yeah sure, as long as you have a lot of resources for testing widely.
Still, if you were to make an analogy you should target for a few devices that represent the "average", just as its done for (most) pop music production.
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I can’t tell you how often I see this. Brand new designs or logos in 2024 or 2025 that look abysmal on a retina monitor because no one bothered to check.
Stands out like a sore thumb.
This is just as valid for mobile app and website development.
When all you use for testing is Browserstack, local emulators and whatnot and only the latest iPhone and Samsung S-series flagship, your Thing will be unusable for wide parts of the population.
Always, always use at the very least the oldest iPhone Apple still supports, the cheapest and oldest (!) Samsung A-series models still being sold in retail stores as "new", and at least one Huawei and Xiaomi device. And then, don't test your Thing only on wifi backed by your Gbit Wifi 7 router and uplink. Disable wifi and limit mobile data to 2G or whatever is the lowest your phone provider supports.
And then, have someone from QA visit the countryside with long stretches of no service at all or serious degradation (think packet loss rates of 60% or more, latencies of 2 seconds+). If your app survives this with minimal loss of functionality, you did good.
A bunch of issues will only crop up in real world testing. Stuff like instead of keeping a single socket to the mothership open, using fresh from scratch SSL connections for each interactions is the main bummer... latency really really eats such bottlenecks alive. Forgotten async handling leading to non-responsiveness of the main application. You won't catch that, not even with Chrome's network inspector - you won't feel the sheer rage of the end user having a pressing need and be let down by your Thing - even if you're not responsible for their shitty phone service, they will associate the bad service with your app.
Oh, and also test out getting interrupted while using your Thing on the cheap-ass phones. Whatsapp and FB Messenger calls, for example - these gobble so much RAM that your app or browser will get killed by OOM or battery saver, and when the user has their interruption finished, if you didn't do it right your Thing's local state will have gotten corrupted or removed, leading the user having to start from scratch!
>The problem with using this kind of monitor for any work that others will view on their own monitors is that your perception of what looks good will be way off.
Really? It's not a problem for photo retouchers, for whom a monitor like this is basically designed for.
I don’t get marketing people. The only link in the press release is to adobe’s creative cloud. Why isn’t there two taps to buy the monitor with Apple Pay and have it shipped when it’s available?
> The redemption period ends August 31, 2026. For full details, visit https://www.asus.com/content/asus-offers-adobe-creative-clou....
Well, the monitor is €8,999, so maybe it’d be more than two taps for me:
> The monitor is scheduled to be available by October 2025 and will costs €8,999 in Europe (including VAT)
Buy a 9k€ monitor and get free 3 months for a cloud subscription. What a deal !
If you’re not careful, that adobe creative cloud sub will cost you more than the monitor when you try to cancel
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Too rich for me. Also I don’t need a creative cloud sub. But I’m the wrong customer for such a monitor.
I’ll wait till 8k becomes more of the norm for say 1-1.5k
Human eye resolution is about 1 arcminute. The comfortable field of view is about 60°, or 3600 arcmimutes. A 4K display should mostly suffice %)
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Me and a friend were just chatting how annoying it is monitors stalled out at 4K. I think I got my first set of 4k monitors ~15 years ago (!) and there's been no improvements since then apart from high end pro monitors resolution wise.
Why is this? 5k/6k at 27" would be the sweet spot for me, and potentially 8k at 32". However, I'm not willing to drop $2k per monitor to go from a very nice 27" 4k to 27" 5k.
You can get 8K TVs for <$1000 now. And an Quest 3 headset has 2 displays at far higher PPI for $600.
One of the best things I've done for my setup is convert old 5k iMacs to work as external display.
Only downside are the massive borders by todays standards, but it still has the Apple aesthetics, the 5k resolution is beautiful for my use cases (spreadsheets, documents, photo editing), and has HDMI inputs so I can play PS5 on it.
> Me and a friend were just chatting how annoying it is monitors stalled out at 4K.
There's been a bit of a 'renaissance' of 5K@27" in the last ~year:
> In just the past few months, we've taken a look at the ASUS ProArt Display 5K, the BenQ PD2730S, and the Alogic Clarity 5K Touch with its unique touchscreen capabilities, and most recently I've been testing out another new option, the $950 ViewSonic VP2788-5K, to see how it stacks up.
* https://www.macrumors.com/review/viewsonic-vp2788-5k-display...
There are 15 monitors discussed in this video:
* https://www.youtube.com/watch?v=EINM4EysdbI
The ASUS ProArt PA27JCV is USD 800 (a lot less than $2k):
* https://www.youtube.com/watch?v=ojwowaY3Ccw
> You can get 8K TVs for <$1000 now.
8K at jumbo TV size has relatively large pixels compared to an 8K desktop monitor. It’s easier to manufacture.
> And an Quest 3 headset has 2 displays at far higher PPI for $600
Those displays are physically tiny. Easier to deal with lower yields when it’s only taking a few square inches.
Ultra high resolution desktop monitors would exist in the middle: Very small pixel sizes but also relatively large unit area.
However, the demand side is also not there. There are already a number of 5K, 6K, and 8K monitors on the market. They’re just not selling well. Between difficult software support for scaling legacy apps, compatibility issues with different graphics cards and cables, and the fact that normal monitors are good enough, the really high resolution monitors don’t sell well. That doesn’t incentivize more.
If we get to a place where we could reliably plug a 6K monitor into any medium to high end laptop or desktop and it just works, there might be more. Until then, making a high res monitor is just asking for an extremely high return rate.
>> You can get 8K TVs for <$1000 now.
>8K at jumbo TV size has relatively large pixels compared to an 8K desktop monitor. It’s easier to manufacture.
I don't think that's true.
I've been using a 8k 55" TV as my main monitor for years now. It was available for sub-800 USD before all such tv's vanished from the market. Smaller pixels were not more expensive even then, the 55"s were the cheapest.
4k monitors can be had for sub-200 usd, selling 4x the area of the same panel should be at most 4x that price. And it was, years ago.
So they were clearly not complicated or expensive to manufacture - but there was no compelling reason for having 8k on a TV so they didn't sell. However, there IS a compelling reason to have 8K on a desktop monitor!
That such monitors sell for 8000 usd+ is IMO a very unfortunate situation caused by a weird incompetence in market segmentation by the monitor makers.
I firmly believe that they could sell 100x as many if they cut the price to 1/10th, which they clearly could do. The market that never appeared for tv's is present among the world's knowledge workers, for sure.
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> There are already a number of 5K, 6K, and 8K monitors on the market. They’re just not selling well. Between difficult software support for scaling legacy apps, compatibility issues with different graphics cards and cables, and the fact that normal monitors are good enough, the really high resolution monitors don’t sell well.
They're available, but they never seem to have become a mass-market product at mass-market prices. The cheapest 5k monitor is at least double the price of the cheapest 4k monitor. And it was more like 4x until recently.
You're probably right that we're starting to hit the point where people don't care though.
Because the vast majority of Monitor Sales-Volume are (public) tenders from companies buying huge volume, and those companies still mostly look for monitors <4K (without fancy specs and without i.e. USB-C).
If 4K reaches mass-market for those, the specs will shift down and there will be room in the (much smaller) Premium-Tier monitor segment
Heck, even if you just want USB-C and an integrated webcam on an average display, the price-hike compared to one without it is crazy, because everything except those basic office-monitors is still niche-production...
as a gamer 8k makes me sweat because i can't imagine what kind of hardware you'd need to run a game :O probably great for text-based work, though!
Once you get into the high pixel densities you stop running everything at native resolution. You have enough pixel density that scaling the output doesn’t produce significant visible artifacts.
With 8K small pixels you could pick a number of resolutions up to 4K or higher and you wouldn’t even notice that the final product was scaled on your monitor.
People with Macs with retina displays have been doing this for years. It’s really nice once you realize how flexible it is.
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You don't really need 8K for gaming, but upscaling and frame generation have made game rendering resolution and display resolution almost independent.
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> and potentially 8k at 32"
What's your actual use-case for this? I run a 32" 4K, and I have to stick my nose within a foot (~30cm) of the display to actually spot individual pixels. Maybe my eyesight isn't what it used to be
I'd kill for a 40" 5k or 6k to be available - that's significantly more usable desktop real estate, and I still wouldn't be able to see the pixels.
Pixels are very noticeable at 32" 4K. If you don't notice them, your eyes still do - they try to focus on blurry lines, causing eye strain. You might not notice, but it adds up over the years.
It's simple math. A 32" 4K monitor is about 130 PPI. Retina displays (where you could reasonably say the pixels are not noticeable, and the text is sharp enough to not strain the eyes) start at 210 PPI.
Subjectively, the other problem with 32" 4K (a very popular and affordable size now) is that the optimal scaling is a fractional multiple of the underlying resolution (on MacOS - bizarrely I think Windows and Linux both know how to do this better than MacOS). Which again causes blur and a small performance hit.
I myself still use an old 43" 4K monitor as my main one, but I know it's not great for my eyes and I'd like to upgrade. My ideal would be a 40" or 42" 8K. A 6K at that size would not be enough.
I am very excited about this 32" 6K Asus ProArt that came out earlier this year: https://www.asus.com/displays-desktops/monitors/proart/proar... - it finally gets Retina-grade resolution at a more reasonable price point. I will probably switch to two of these side-by-side once I can get them below $1K.
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This is the only large true monitor I know of. It used to be branded by Acer, but now it is branded through Viewsonic. We have a bunch at work and everyone loves them. $570 for 43" 4K
https://www.viewsonic.com/us/vx4381-4k-43-4k-uhd-monitor-wit...
> I'd kill for a 40" 5k or 6k to be available
There are a number of 40” 5K wide monitors on the market. They have the same vertical resolution as a 4K but with more horizontal pixels.
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The likelihood of dead pixels increases quadratically with resolution, hence panel yield drops correspondingly. In addition, the target audience who has hardware (GPUs) that can drive those resolutions is smaller.
The Asus PA27JCV is rather less than $2k...
> Me and a friend were just chatting how annoying it is monitors stalled out at 4K. I think I got my first set of 4k monitors ~15 years ago (!) and there's been no improvements since then apart from high end pro monitors resolution wise.
Multiple reasons.
The first one being yield - yes you can get 8K screens, but the larger they get, the more difficult it is to cut a panel with an acceptably low rate of dead/stuck pixels out of a giant piece of glass. Dead pixels are one thing and bad enough, but stuck-bright pixels ruin the entire panel because they will be noticeable in any dark-ish movie or game scene. That makes them really darn expensive.
The second reason is the processing power required to render the video signal to the screen, aka display controllers. Even if you "just" take regular 8 bit RGB - each frame takes up 33 million pixels, so 796.262.400 bits. Per frame. Per second? Even at just 30 FPS, you're talking about 23.887.872.000 bits per second - 23 gigabits/s. It takes an awful, awful lot of processing power just to shuffle that data from the link SerDes around to all the control lines and to make sure they all switch their individual pixels at the very same time.
The third is transferring all the data. Even if you use compression and sub-sampling, you still need to compress and sub-sample the framebuffer on the GPU side, transfer up to 48 GBit/s (HDMI 2.3) or 77 GBit/s (DP 2.1) of data, and then uncompress it on the display side. If it's HDCP-encrypted, you need to account for that as well - encrypting and decrypting at such line speeds used to be unthinkable even two decades ago. The fact that the physical transfer layer is capable of delivering such data rates over many meters of copper cable of varying quality is nothing short of amazing anyway.
And the fourth is generating all the data. You need absurdly high definition textures, which requires lots of VRAM, lots of regular RAM, lots of disk I/O, lots of disk storage (your average AAA game is well beyond 100GB of data at-rest for a reason!), and then render power to actually render the scene. 8K has 16x (!) the pixels of regular FullHD (1080p).
What's stopping further progress? Other than yield and simple physics (similar to microchips, the finer the structures get the more difficult and expensive it is to make them), the most pressing issue is human visual acuity - even a human with very good vision can only make useful sense of about 74 of the theoretical 576 megapixels [1]. As we already established, 8K is at 33-ish megapixels, so the usual quadratic increase would already be far too detailed for 99.999% of humans to perceive.
Yes, you could go for intermediate sizes. 5K, 6K, weird aspect ratios, whatever - but as soon as you go there, you'll run into issues with video content because it can't be up- or downscaled to such intermediates without a perceptible loss in quality and, again, a lot of processing power.
[1] https://clarkvision.com/articles/eye-resolution.html
> And the fourth is generating all the data. You need absurdly high definition textures, which requires lots of VRAM, lots of regular RAM, lots of disk I/O, lots of disk storage (your average AAA game is well beyond 100GB of data at-rest for a reason!), and then render power to actually render the scene. 8K has 16x (!) the pixels of regular FullHD (1080p).
You don’t need to scale everything up to match the monitor. There are already benefits to higher resolution with the same textures for any object that isn’t directly next to the player.
This isn’t a problem at all. We wouldn’t have to run games at 4K.
~half of these reasons state sub $2000 8k TVs shouldn't exist, but they do.
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> Me and a friend were just chatting how annoying it is monitors stalled out at 4K. I think I got my first set of 4k monitors ~15 years ago (!) and there's been no improvements since then apart from high end pro monitors resolution wise.
It's mostly because the improvement over 4k is marginal. In fact, even from 1920x1080 it's not so big of a deal, which is why people keep buying such monitors in 2025.
A the worse is that the higher spending consumer segment of PC parts, the gamers, can't really use high resolution display at their full potential because it puts such a burden on the GPU (DLSS helps, but the results is even smaller of an improvement over 1920x1080 than regular 4k is)
Ah yes. It’s the same with memory… 8gb/16gb is incredibly common, even though 16gb memory was a thing in like 2008 already. It’s only with high end machines that you get 64/128gb memory, which should be much more common in my opinion.
6K 32" ProArt model PA32QCV might be more practical for YN crowd at 1299 USD VS 8-9K USD PA32KCX will run you
An aside - this monitor is proving surprisingly difficult to buy in the UK. Everywhere I look it seems to be unavailable or out of stock, and I’ve been checking regularly.
Relatedly, I also don’t understand why a half-trillion dollar company makes it so hard to give them my money. There’s no option to order ASUS directly on the UK site. I’m forced to check lots of smaller resellers or Amazon.
Struggling with the exact same issue myself. If you do find a place to buy it, please let me know
Was same in US till maybe 2-3 weeks ago. Maybe they are slowly rolling out to various markets
Same in Spain, I got tired of looking for it.
I'm not buying a new monitor with a decade-old version of DisplayPort. Non-oled monitors are products that last a long time (at least a decade) so if I bought this monitor, I'd still be using DisplayPort 1.4 from 2016 in 2036. I need UHBR20 on a new monitor so I can rest assured that I will have some lanes available for my other peripherals. I've already lived the hell of needing to dedicate all 4 lanes to DisplayPort, leaving only a single USB2.0 connection remaining for all my other peripherals to share[0][1].
[0] https://media.startech.com/cms/products/gallery_large/dk30c2...
[1] https://i.imgur.com/iGs0LbH.jpeg
I also wish it had something newer, but for that price I’d gladly deal with a second cable for high speed USB devices or the purchase of a dock to handle breakout duties.
> I'm not buying a new monitor with a decade-old version of DisplayPort.
With the greatest of respect, this is a deeply silly way to think of it.
The way you should be thinking of it is:
> I'm not buying a new monitor that requires DSC to run at native resolution. That's fucking garbage.
Since DP 1.4, the only thing the DisplayPort version indicates that an end-user gives a shit about is the maximum supported speed link speed. So, if all you need is HRB3 to drive a display at its native resolution, refresh rate, and maximum bit depth without fucking DSC, then DisplayPort 1.4 will be just fine. And if DSC doesn't bother you, then your range of acceptable displays is magically widened!
I second this, I recently switched [1] and have been delighted by the crisp fonts.
[1]: https://luke.hsiao.dev/blog/pa32qcv/
I'd imagine for most people the HDR perf difference is more noticeable than the resolution. This new monitor can do 1200 nits peak with local dimming, PA32QCV can only do 600 nits peak with no local dimming. Also Dolby Vision.
I'd imagine most people can't spend 9,000 USD on a monitor
I've been enjoying the PA32QCV in the last couple months. It's definitely not perfect, but the 220 PPI at 32 inch is just amazing to code on.
No mention of 120Hz; I'm waiting for a 6k or higher-density display that can do higher refresh rates.
I was going to joke about 8k@120Hz needing like 4 video cables, but it seems we are not too far from it.
[8k@120Hz Gaming on HDMI 2.1 with compression](https://wccftech.com/8k-120hz-gaming-world-first-powered-by-...)
> With the HDMI 2.2 spec announced at CES 2025 and its official release scheduled for later this year, 8K displays will likely become more common thanks to the doubled (96 Gbps) bandwidth.
Uncompressed, absolutely we need another generation bump with over 128Gbps for 8K@120Hz with HDR. But with DSC HDMI 2.1 and the more recent DisplayPort 2.0 standards is possible, but support isn't quite there yet.
Nvidia quotes 8K@165Hz over DP for their latest generation. AMD has demoed 8K@120hz over HDMI but not on a consumer display yet.
https://en.wikipedia.org/wiki/DisplayPort#Refresh_frequency_...
https://en.wikipedia.org/wiki/HDMI#Refresh_frequency_limits_...
https://www.nvidia.com/en-gb/geforce/graphics-cards/compare/
My primary monitor is the Samsung 57" 8Kx2K 240Hz ultrawide. That's the same amount of bandwidth, running over DisplayPort 2. It mostly works!
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Also as far as 6k goes, that's half the bandwidth of 8k.
Thunderbolt 5 supports up to 120Gbps one-way.
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> 4 video cables
The IBM T220 4k monitor required 4 DVI cables.
https://en.wikipedia.org/wiki/IBM_T220/T221_LCD_monitors
I wouldn't hold my breath. Competing models seem to top out around 120 Hz but at lower resolutions. I don't imagine there's a universal push for higher refresh rates in this segment anyway. My calibrated displays run at 60 Hz, and I'm happy with that. Photos don't really move much, y'know.
> Photos don't really move much, y'know.
They do when you move them (scroll)
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I imagine your mouse still moves plenty though.
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I swore a blood oath that I would never buy an Asus product ever again, after three terrible laptops from them in a row, but holy hell do I kind of want this monitor.
My main "monitor" right now is an 85" 8K TV, that I absolutely love, but it would be nice to have something smaller for my upstairs desk.
I have a fantastic Asus laptop that is 8 years old now and (after an easy battery replacement) easily does everything I want from it and feels nice and solid. I was so impressed that I recommended Asus to someone else, and what they got was pretty awful.
So basically, YMMV. They make good stuff, and they make awful stuff.
What are the cons of having a large TV as a monitor? I've been considering something like this recently, and I wonder why is this not more common.
Someone mentioned the latencies for gaming, but also I had a 4K TV as a monitor briefly that had horrible latency for typing, even. Enough of a delay between hitting a key and the terminal printing to throw off my cadence.
Only electronic device I’ve ever returned.
Also they tend to have stronger than necessary backlights. It might be possible to calibrate around this issue, but the thing is designed to be viewed from the other side of a room. You are at the mercy of however low they decided to let it go.
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Depending on the specific TV, small details like text rendering can be god-awful.
A bunch of TVs don't actually support 4:4:4 chroma subsampling, and at 4:2:2 or 4:2:0 text is bordering on unreadable.
And a bunch of OLEDs have weird sub-pixel layouts that break ClearType. This isn't the end of the world, but you end up needing to tweak the OS text rendering to clean up the result.
I'm sure there are reasons with regards to games and stuff, but I don't really use this TV for anything but writing code and Slack and Google Meet. Latency doesn't matter that much for just writing code.
I really don't know why it's not more common. If you get a Samsung TV it even has a dedicated "PC Mode".
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If you play video games, display latency. Most modern TVs offer a way to reduce display latency, but it usually comes at the cost of various features or some impact to visual quality. Gaming monitors offer much better display latencies without compromising their listed capabilities.
Televisions are also more prone to updates that can break things and often have user hostile 'smart' software.
Still, televisions can make a decent monitor and are definitely cheaper per inch.
For me, on macOS, the main thing is that the subpixel layout is rarely the classic RGB (side by side) that macOS only supports for text antialiasing.
If I were to use a TV, it would be an OLED. That being said, the subpixel layout is not great: https://pcmonitors.info/articles/qd-oled-and-woled-fringing-...
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high latency on TVs make it bad for games etc. as anyhting thats sensitive on IO timings can feel a bit off. even 5ms compared to 1 or 2ms response times is noticable by a lot in hand-eye coordination across io -> monitor.
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I have been using a 43 inch TV as a monitor, since last 10 years, currently on a LG. You get lot of screen-space, as well as you can sit away from desk and still use it. Just increase the zoom.
For me it's eye fatigue. When you put large 4k TV far enough it's same view angle as a 27" desk monitor, you're almost 1.5m away from it.
Usually refresh rate and sometimes feature set. And it’s meant to be viewed from further away. I’m sure someone else could elaborate but that’s the gist.
What would you pick for your next laptop if you had to buy one?
I had an Asus laptop, but the frequent security firmware updates for one of the Dell laptop that I had makes me think it might make a good candidate in terms of keeping up with security updates.
Not sure for the current latest models for Asus/Dell/HP/etc., but I liked the fact that disassembly manuals are provided for older Dell and HP. I can hardly find disassembly manuals for Asus when I have to do maintenance such as swapping out thermal paste/pads and clearing out the heatsink fins.
I’m only one data point, but I also swear that I would never buy an Asus laptop again. If you are fine with the operating system, a MacBook Pro is the best in my opinion. It’s not even close.
Otherwise I had okay Dell or Lenovo laptops. Avoid HP, even the high end Zbook ones. A framework might be worth a try if you have a lot of money.
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My girlfriend's 2 year old Asus Zenbook had easy to find repair manuals and was pretty repairable. Though consumer laptop naming conventions make googling for it error prone.
The main problem was parts. She had a fan that was defective and noisy, and the Asus parts store didn't have it in stock, and there was one on ebay for $30.
But the replacement was easy, the construction was solid, and there have been no issues since.
>Asus when I have to do maintenance such as swapping out thermal paste/pads and clearing out the heatsink fins.
If you have to do this more than once or twice over a ten year lifespan of a laptop, you probably should invest in air cleaning systems. Mid range consumer laptops are way less thermally constrained than they used to be. Ryzen CPUs are essential for that, though I think Intel now has usable cool laptop CPUs
I am a pretty huge fan of Thinkpads. I bought mine a year ago and love it.
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Sadly it's just 16:9. Not even 16:10.
I now run 2 3:2 Displays (BenQ RD280U) at home (more in the office, but I never go there) and love my vertical real estate. (No, portrait mode won't work out)
Thank you for this suggestion!
For Laptops 16:10 (and with the framework and surface even 15:10/3:2) is already quite common, while in the desktop market 16:9 and these ultrawides are dominant.
With 16:9 the whitespace on websites even with Tabs on the side is simply to high ;)
8K doesn’t create new design problems; it removes the blur that used to hide them. A quick checklist that keeps UIs sane across DPI:
Design at 1× first and preview at 100% OS scaling on a non-retina display.
Prefer SVG/CSS for icons/illustrations; avoid shipping @2× PNG backgrounds.
Use the system font stack; if you need web fonts, cap to two weights, subset with unicode-range, and font-display: swap.
Keep layer/effect counts low to avoid GPU over-compositing; rasterize heavy shadows.
Make images responsive (srcset/sizes) and lock aspect ratios to prevent reflow.
Budget third-party JS; measure on WebPageTest/Lighthouse, not just a dev box.
Do these and 8K stops being scary; most “looks bad on non-retina” is self-inflicted.
> preview at 100% OS scaling on a non-retina display.
Yeah, I feel like anyone who is serious enough to purchase a display like this ought to have a secondary display connected just for previewing their work on a "cheap" consumer device. It should be always available so that it only takes a few seconds to preview changes in the "worst-case" scenario by dragging a window over. It's why (good) phone devs test their apps on multi-year old devices.
This is why people working in pro-audio test mixes in lots of environments. Sure, it sounds great in a treated studio. How does it sound in the car? How about on headphones? What about on the built-in speaker on your phone? You want to hear the mix in the widest and most compromising scenarios to truly understand how well it holds up. Very few people have top-of-the-line hardware and most of your audience presumably don't.
I’ve had a few ProArt monitors and they aren’t very high quality, IME. I had high-pitched whine and blinking off/on issues, on several Mac models, from iMac to Air to Studio. Yes, I tried a variety of cables. The Apple Studio monitor, while insanely priced, has been flawless for me, sitting next to a ProArt.
I've often gone into an expensive display purchase with hesitation but then never regret it as, years later, when machines have moved in and out of my workspace, the display is still there.
And something I forgot to mention, the color response of the ProArt is very odd and off. I didn't realize it when I had 2 ProArts, but when it was sitting next to the Studio display, it was obvious.
I suspect the ProArt can be calibrated, but when I do photo editing, I just use the Studio.
There is a lot of marketing material at the linked page. But there is no mention of price and available sizes. Also, there is no link to purchase one. This is November. I can look these things up, but why link to a PR fluff piece if there something more substantial available?
Here's some specs: https://www.asus.com/displays-desktops/monitors/proart/proar...
8K, 32inch, 275ppi, 60Hz 2 Thunderbolt 4, 1 DisplayPort 2.1
> But there is no mention of price and available sizes
No idea about prices, but, assuming they follow the usual conventions for model codes, that's a 32" unit.
Nice monitor, but its target demographic is pretty small, and its price makes Eizo look cheap.
I’ve done a lot of color-calibrated work, and, for the most part, don’t like working in a calibrated system. I prefer good ol’ sRGB.
A calibrated system is a “least common denominator” system, where the least capable element dictates what all the others do. So you could have one of these monitors, but, if your printer has a limited gamut, all your images will look like mud, anyway, and printer technology is still pretty stagnant. There was a big burst of improvement in inkjets, but there hasn’t been much progress in a long time. Same with scanners. I have a 12-year-old HP flatbed that is still quite valid.
A lot of folks get twisted over a 60Hz refresh rate, but that’s not something I worry about. I’m old, and don’t game much. I also watch entertainment on my TV; not my monitor. 60Hz is fine, for me. Lots of room is my priority.
Where do you go for wide gamut prints? How do commercial printers compare to consumer printers in this regard?
I'm working on a few wide gamut art pieces, and so far the test prints have been less than stellar. Disclaimer - I'm an amateur in this field.
Inkjets are the best bang for the buck. I had good luck with higher-end Epson printers (with good gloss/matte photo paper). The ink is much better at remaining viable for a long time, and no longer freaks out, whenever the relative humidity goes up.
With inkjets, though, you need to keep using them. Otherwise, the ink clogs.
Expensive process printers have wide gamuts. Laser printers basically suck. Xerox used to make decent color laser printers, but they had an odd “waxy” ink. Not sure if they still do it.
I don’t think anyone does dye-sub printers, anymore. They used to be good.
8K HDR implies that DSC becomes unavoidable...but DSC's "visually lossless" criteria relies on the human eye and is statistically subjective at face value.
Any domain experts know how that actually squares in practice against automated colorimeter calibration?
DisplayPort 2.1 (which the monitor supports) provides sufficient bandwidth for 7680x4320@60 Hz 10-bit without DSC when using UHBR20. The press release unfortunately doesn’t clarify whether the monitor supports UHBR20 or only the lower UHBR10 or UHBR13.5 speeds. Of course, the GPU must also support that (Nvidia RTX 5000 only at the moment, as I believe AMD RX 9000 is only UHBR13.5).
I believe you're right regarding AMD's lack of UHBR20 on its cards. Fingers crossed for their next gen!
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8K 60fps 4:4:4 8bpp uncompressed requires a 96gbit HDMI cable, which is labeled Ultra96 in HDMI 2.2 afaik: https://www.hdmi.org/download/savefile?filekey=Marketing/HDM...
DisplayPort over USB4@4x2/TB5 at 120Gbps would be required for uncompressed 12bpp.
Apologies for not tracking; the monitor in question is spec'd with HDMI 2.1 and TB4 I/O.
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I once bought an Asus ProArt Display and I boxed it up and sent it back inside of 20 minutes. They have fans, a fact that is not mentioned anywhere in their sales materials.
I shudder to think how small the macOS ui text will be on this but I’m willing to find out.
For macOS, 8K should have a larger screen. This 8K monitor is 32 inches, which leaves us with a very awkward 275ppi. 42" would be 209ppi, which is great for 16.5" from your face. 48" would be 183ppi, which is great for 18.8" from your face (my preference). But at 32" and 275dpi, that would be a 12.5" viewing distance, which is far too close for a 32" monitor. You'd be constantly moving your neck to see much of the screen--or wasting visual acuity by having it further.
macOS is optimized for PPIs at the sweet spot in which Asus's 5K 27" (PA27JCV) and 6K 32" (PA32QCV) monitors sit. Asus seemed to be one of the few manufacturers that understand a 27" monitor should be 5K (217ppi), not 4K (163ppi). 4K will show you pixels at most common distances. But if you follow that same 217ppi up to 8K, that leads to 40.5" not 32".
My wife has a triple vertical PA27JCV setup and it's amazing. I've been able to borrow it for short stints, and it's nearly everything I've ever wanted from a productivity monitor setup.
Yeah I currently daily drive a 43" monitor and it has been a life changer since I got it in 2022.
I'm still happy with it, would kill for an 8K 43" 120hz monitor but that's still a ways away.
What is the right size for 4K monitor and the distance from our eyes? I have Skyworth monitor at 27" already. If I set macos resolution at 4K, the default font is too small. My distance with the monitor is around 16,5".
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I recently (a couple of weeks ago) got the 6K version of this screen, the Asus PA32QCV. It has the same pixel density as my MacBook Pro, so the UI looks great. To be honest, it's enough screen real estate that I now operate with my laptop in clam shell mode.
My only complaint is that the KVM leaves a bit to be desired. One input can be Thunderbolt, but the other has to be HDMI/DisplayPort. That means I need to use a USB-C cable for real KVM when switching between my two laptops. I'd like two cables, but four cables isn't the end of the world.
You can scale the UI according to your preferences, but the real problem is that if your monitor’s ppi is not close to the macOS sweet spot of 220ppi (or an integer multiple thereof) you’re going to have aliasing issues with text and other high contrast elements.
https://griffindavidson.com/blog/mac-displays.html has a good rundown.
You can run it natively, but it is better to downscale to 4k or 1080p. I run three 5k versions of this monitor and they are all downscaled to 1440p. I get 1:1 pixel mapping so text looks crisp in every app except Microsoft Teams.
Isn‘t downscaling the wrong term? You‘re still taking advantage of its native resolution.
It'll look normal, maybe even a little big by default if the XDR is anything to go by
OSX does great at scaling UIs for high resolutions
Is there a good 5k monitor at 27" that does not burn the wallet? It's worth mentioning that it should be also very reliable because these monitors seem to have issue after awhile, especially burn-in.
If you're not too worried about warranty etc, you could buy an old 5k iMac and convert that to work as an external display. I've converted a dozen now - highly recommend! If you aim for a 2017+ year model, you'll have a pretty reliable display. The 2015 models tend to have issues with red banding on the edges which gets super annoying when using a text editor with white UI.
ASUS ProArt PA27JCV
ASUS warranties are useless now. Don't buy. See Gamers Nexus vids for more details.
I wonder why local dimming zones remain so limited in LCDs. This one has 4032, which corresponds to a background LED resolution of only 84×48. That's about 90×90 (over 8000) colored LCD pixels per white background LED.
This is far too coarse to accurately resolve fine differences in HDR brightness, e.g. from lamps, car lights, street lights, specular highlights etc.
Perhaps the background LEDs are still relatively costly? Or customers just don't care enough to justify putting in significantly more? Which is unfortunate, since although OLED monitors have perfect fine HDR contrast, the overall achievable screen brightness is quite low compared to LED LCDs.
Which makes both technologies suboptimal for HDR content, for different reasons.
I tried a 32" 4k for a while but the form factor never worked for me. 8k seems absurd after working with that monitor.
27" 1440p is much easier to drive and live with day to day. I can still edit 4k+ content on this display. It's not like I'm missing critical detail going from 4k=>qhd. I can spot check areas by zooming in. There's a lot of arguments for not having to run 4k/8k displays all day every day. The power savings can be substantial. I am still gaming on a 5700xt because I don't need to push that many pixels. As long as I stay away from 4K I can probably use this GPU for another 5 years.
32" 4k is pretty much the worst of all worlds configuration. It is just dense enough that traditional 100% scale is not great, but not dense enough to get that super smooth hidpi effect either. I'd argue that for desktop monitors around 200 ppi is sweet spot, so 5k for 27" or 6k for 32".
This 8k is bit overkill, but I suppose makes some sense to use a standard resolution instead of some random number.
These things aren't for use in an office setting where you're fiddling with a web browser, Excel, or writing software. They're for situations where colour calibration matters, so either designing for print, or working on video.
Particularly for the people doing video an 8k display is great - that means you can have full resolution 4k video on screen with space around it for a user interface, or you can have a display with the 8k source material on it if the film was shot at that resolution.
Can confirm. I use a Dell 6K 32", and it's frankly amazing. I still use an older Dell 4K 24" (rotated 90º) off to one side for email/slack/music but I just use the single 32" for ~90% of what I do.
There's two instances where 32" is helpful. First for Xcode and Android Studio, where you write some UI code and the phone/tablet preview on the right, in both horizontal and vertical orientation.
And second for doing writing and research, because recently I had to get a certificate for which I had to write a portfolio of old-fashioned essays. 32" but even 40" is extremely helpful for this. Basically I kept my screen organized in three columns with the word processor on the left, and two PDFs in the middle and on the right.
42" 4k 100%
I don't want to ever go back but I got this 2020 Dell for 200. I don't want to pay 800-1400 if I ever have to replace it
I HATE (yes, all caps) Apple for very actively discouraging 1440p as a useful resolution (as in, it is literally, not figuratively, painful to use out of the box). I'm a happy customer of BetterDisplay just to make it bearable, but it's still not as sharp as any other OS.
This looks amazing for creators — 8K, HDR, and auto calibration in one screen!
The specs look impressive, especially the 8K HDR and built-in color calibration. It’ll be interesting to see how it performs compared to Apple’s Pro Display XDR in real workflows.
Why does it have blinders?
To prevent glare and reflections usually. Similar to how a lens hood functions.
Seems to be a strange setup for a marketing photo.
i long for a “Eizo” like quality monitor, 15 or 17 inch, with “retina” ppi count.
am i the only one who thinks that this would make sense?
There are a few displays like that, although quality will differ on your criteria of course. Many of them are marketed as "portable monitors", some specced for gaming, others for artists, some built to be cheap.
ASUS ProArt PA169CDV, UPerfect 184T01, Lipa AX-60 (and AX-60T), UPerfect UFilm A17, UPerfect UGame J5, and two portable screens by Verbatim, just to name a few.
Hey, I think that's a great idea, too. 4K panels on phones (tiny!) exist for some absurd reason. But somehow there are no 22" 4K monitors. I think they probably don't sell well. Probably the same reason why all monitors are 16:9.
At one point there was the ASUS ProArt PQ22UC, but I don't think that panel was produced after that stopped selling.
If you go slightly bigger, there are the ASUS ProArt PA24US, Japannext JN-IPS2380UHDR-C65W-HSP, ViewSonic VP2488-4K, AG Neovo EM2451, and the UPerfect UColor T3.
About twice the price of the Dell 8k.
This is a direct competitor to the Apple Pro Display XDR.
I wouldn’t be surprised if it comes in at a similar price point.
The sustained 1,000 nit HDR and Dolby Vision support suggest their target market is very specifically film color grading.
it’s already on sale in the Chinese market for about 70,000 CNY, so the price is likely around 9,000–10,000 USD.
How much
realistically what’s the point of all those pixels at 32 inches? 5k at 27 inches seems more than enough.
If you need 5k at 27 inches, you need more at 32". But if you're saying that 32" are excessive, I think it's a personal preference. I would never go back to a smaller monitor (from 32) personally - especially as you grow older.
Apparently, ASUS believes there's an addressable market willing to pay a premium for +26.5% color-calibrated ppi in larger form factor.
i'm not suggesting there's no market, i'm just trying to understand why it exists