Comment by omgbear
1 day ago
I'm making a game finally! Merge-three + village sim.
Hoping to actually take this one to something polished as opposed to the many half-finished prototypes littering my git repo over the years. I've discovered (always knew?) that heavily cutting scope is the best way, and been successful thus far.
It gets pretty boring/unbalanced by ~150 turns, but I have some ideas on how to fix. I'm still playing with ways to help de-clutter the board and make use of the economy aspects.
After some false starts with ai-gen art, I had fun learning to color the pixels myself. The process wasn't as scary as I'd thought and the results are better than I hoped.
https://tower3.dreamofninjas.com/
Inspired by TripleTown from the wonderful studio Spry Fox.
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