Comment by omustardo

1 day ago

A multiplayer game prototype, written in Rust, using Bevy + egui for graphics. Think of it as a bare bones implementation of a game like Runescape, mostly to test out current LLM capability.

I haven't found much value in LLMs for coding beyond very self contained tasks, but some people speak highly of it, and I want to be sure that I'm not missing out. So from time to time I give new tools a try. This time is "Claude Code on the web".

I've put in an estimated 50 hours so far. It has a client and an authoritative server. The client displays 3D graphics with some placeholder models. From the client, you can click on tiles and move to them, or click on enemies to pathfind and attack them. You can right-click on tiles or monsters to open a menu with options (attack, trade, move). There are some unit tests and a few integration tests.

Right now the issues that Claude has been unable to resolve after a few attempts are: * Attack animations. I'm trying to get it to raise and then lower a rectangular block to simulate a sword attack. It really doesn't get it, and it's harder to write tests for compared to movement and server-client networking. * "Entity interpolation". Rather walking entities instantly moving from tile to tile, movement should flow smoothly.

I have Claude Pro ($20/mo) which let me make a few commits per day. After a few days of that, Anthropic offered $250 in credits to promote "Claude Code on the web". The credits expire after two weeks. I'm now five days into that period and have gone through $50 in credits. It is heavily rate limited and frequently locks me out for multiple hours after only a few interactions, but it's free credits so I can't really complain.