Comment by xanath0n
1 day ago
The software engineer in me wanted a break, but the philosopher and systems thinker wanted to speak.
So I've been building something with no imported libraries or dependencies: a card game that gamifies Maslow's hierarchy of needs: https://gamefound.com/en/projects/nicomar/actualize-this
Each player drafts cards that represent ways you can spend your limited time on earth to gather resources (wisdom, gold, and virtue) to complete your own personal player board (your hierarchy of needs) with the goal of reaching self-actualization before other players. However, you can still win without becoming self-actualized, if you complete more hidden quests (which can only be discarded by the "therapy session" card).
I have to say, i love this. The name is fantastic and the whole concept. It's got a very Game of Life or Monopoly feel where you've just taken the fundamentals of something in society and turned it into a game instead of adding an additional story on top. I really like it.
My one comment would be, I think you need to change the branding a little bit. It's a bit too close to Magic the Gathering, and this feels like its own IP and can stand on its own legs. So I think you need to just adjust the cards enough so they don't instantly read as a Magic the Gathering card.