Comment by nine_k

4 months ago

Seeing a performance degradation rendering a few dozen objects flying, down to 48 fps on Mac M1, is pretty insane. Something is fundamentally wrong either with the framework or the approach. It seems like 90%, if not 98%, of time is wasted on something irrelevant.

Here's Chrome showing 100k objects in 3D, with very decent fps: https://m.youtube.com/watch?v=dKg5H1OtDK8 This should give some idea of what should be achievable.