Comment by imtringued

3 months ago

Yeah the first bug is the telltale sign. How the hell can something as simple as the frame limiter be broken? You'd think that problems that affect every single game would have been addressed by now.

If creating text, sprite objects, etc results in a performance bottleneck with less than 20 objects on screen, then why offer those in the first place? I mean, so little is happening in that game that you couldn't even come up with enough game objects to tank the performance with.

There's what? A title of the location, the enemy HP indicator, the level number and the player stats. Even if you committed the worst performance sins, it should just work anyway.