Comment by neura
4 hours ago
I do not believe that _you_ are trolling with this question, but answering this is just asking to be trolled.
That said. Fortnite. Yes, I still play it with friends and cannot play it on Mac or Linux. :(
I'm sure others have similar examples. Also there are just simple things like playing with friends and streaming on Discord. Anybody streaming from Windows always comes across smooth and HD to the other participants while anybody on Linux seems to consistently be received (I don't know where exactly in the chain the problem exists, so just "received", as it may not be a broadcasting or encoding problem, I'm not an expert in this) with a lot of artifacts and lower framerates.
A friend of mine, a Linux user, says he installed Windows for gaming. Apparently the main issue isn't actual compatibility for games, but that a lot of games require some kind of kernel level anticheat (rootkit?).
It’s a few games, but a few very important ones.
GTAVs online ecosystem with custom servers. Rust hasn’t enabled Linux Battleye support. Valorant
Some releases that are temporarily popular like BF6, playtest of Battleye games where Linux support isn’t enabled (Fellowship, Exoborne). All games in this paragraph also by Swedish developers. Kom igen, linuxstöd
Some intrusive ones (EA's anti cheat for recent Battlefields, Activision's anti cheat for Call of Duty, anything from Riot to name a few) do not work.
However, EAC - who is a major player in this field producing generic solutions - does support Linux. The involved publisher, however, needs to approve this and the developer need to turn on a feature flag. That's it.
However, some publishers simply deny this for... totally mental reasons ...and this means that the game is marked as borked in protondb even though the game could as easily be played on Linux thanks to EAC's Linux support.
"EAC supports Linux, but devs just won't turn it on" is the clickbait answer, but the details are more nuanced. EAC has multiple security levels that a title can set based on the threat model of the game, and most games with heavy MTX that use EAC shy away from it, largely because Fortnite doesn't do it. EAC is owned by Epic, and if Tim Sweeney says that you can't do MTX on Linux safely, then any AAA live services game with in-game MTX is going to shy away from it, regardless of how true the statement actually is.
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Yes, this is broadly true. Just about everything that does not have Linux-disabling anticheat runs wonderfully on Linux these days. You can check https://protondb.com/ to see how any given game runs.
Yep anticheats are one of the big hurdles to 'porting' a lot of online focused shooters to linux. It's an unfortunate situation but I get it from the company's perspective, not having any anticheat leads to shitty situations for way more players than not having a linux version of their anticheat and a vast majority of players have Windows devices or are willing to dual boot.
Yes. Valorant and Battlefield 6, for example.
Escape from Tarkov is the only reason I have a Windows Hard drive still. It doesn't have anything else on it.
EFT has a pretty ridiculous history with attempts at anticheat. Several years ago they set up their servers to kick anyone with virtualization enabled because cheaters had been using VMs to intercept network traffic (the network traffic wasn't encrypted for tarkov then). The response from cheaters was to use a seperate bare metal build to intercept the traffic. The devs "fixed" it right before windows 11 came out with virtualization on by default.
FWIW, PvE and modded Tarkov does actually run fine on Linux (Streets map doesn't, nor does Arena).
It's definitely not the same, but between Arc Raiders and PvE I get my extraction shooter fix. Online Tarkov is mostly populated by Gaming Wizards™ anyways.
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This is true. Battlefield 6 is in this boat
Yes and they could just make it(the rootkits) work on linux. It's more about the publishers/devs actively opposing linux.
The major anti-cheats do support Linux, but it's opt-in on the dev side because they're significantly easier to bypass than the Windows versions. It's not even close, getting around the Linux ACs is child's play. It sucks but nobody really has a good solution yet.
Alternatively it's still a pretty small slice of the market that's not willing to dual boot for the major games that do require windows only anticheats so it's just not worth their dev and support time to try to serve that small slice. Valve's work on Steam Machines/Decks is the thing needed to actually push developers to supporting it by providing a relatively consistent target OS and a large enough install base to justify spending the money to support.
I dont think I'm getting trolled, I know that loads of games still dont work. I just wanted to get an idea of which games are the current biggest ones holding people back.