Steam Machine

2 hours ago (store.steampowered.com)

https://news.ycombinator.com/item?id=45903325

  • Valve has been quietly working on integrating the FEX x86 emulator into Proton for a while, and it's official now.

    https://www.tomshardware.com/peripherals/gaming-headsets/han...

    • I believe this work is a continuation of the work the asahi linux people did to get games working on M-series macs. It seems Alyssa Rosenzweig works at valve as a contractor. Super cool work. Some seriously talented folks.

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    • https://github.com/ValveSoftware/Proton/issues/1493

      This is fun, just found this issue from 2018 which was closed with this comment:

      > Hello @setsunati, this is not a realistic objective for Proton. As @rkfg, mentions wine for ARM does not magically make x86 based games work on ARM cpus.

      > Even if Steam were brought to ARM, and an x86 emulation layer was run underneath wine, the amount of games that could run fast and without hitting video driver quirks is small enough not to entertain this idea any time in the near future.

      It's mentioned in this issue https://github.com/ValveSoftware/Proton/issues/8136 which was closed Oct 2024 with this comment by kisak-valve:

      > Hello @Theleafir1, similar to #1493, this is not a realistic objective for Proton any time in the near future.

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  • Just to clarify that's for the Steam Frame VR Headset. The Steam Machine PC uses an AMD Zen 4 x86 CPU.

  • Wow this looks great. Foveated streaming, great resolution, wireless, 144hz, looks much more comfortable... As much as I want this, I feel like it'll end up being a really cool thing that just sits on the shelf.

    Edit: foveated streaming, not rendering

    • I lowkey hope it's good enough for coding. Really wanted to try out the xreal glasses, but multiple people said they aren't crisp enough for text.

    • My NVIDIA Shield is getting old and slow. I can see this as a good replacement, because it supports HDMI CEC, so you can control it with your remote control.

      Install Plex, JellyFin, FreeTube et.al. to it and you have a nice open source TV box.

      You also get 4k gaming from Steam, GOG, Epic etc. and you get emulators. I've been wanting to build a computer like this, but CEC is hard to find and the adapters that exist don't support full 4k resolution.

    • Maybe they've cracked the code with the dongle? Usually, you either have to invest both time and money into setting up the perfect streaming network, deal with annoying cables or resign yourself to inferior on-device game versions. The ergonomics matter more than you'd think.

      But if it's a very easy plug-n-play type deal to run SteamVR games (and on Linux!), that's a huge ergonomic improvement. Don't have to think too much about whether everything is running correctly or what-have-you.

    • I don't think there is foveated rendering. There is foveated encoding, when game streaming.

      Looks like a very competent headset indeed though! Nice combo of fast streaming that can prioritize well with foveated encoding, and hopefully a pretty nice malleable capable standalone headset too.

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  • I'm more confused that it's running SteamOS which is supposedly Arch based, but arch doesn't officially support ARM. You have to use the ArchLinuxARM distro for that, which is less maintained. They got to be doing something off label for that.

    • > arch doesn't officially support ARM

      Doesn't really mean much to Valve as SteamOS vendor:

      - linux kernel supports aarch64 just fine

      - user space supports aarach64 just as fine

      - Valve provides runtime for games (be it via proton or native linux), so providing aarch64 builds is up to them anyway

      The main point of ArchLinuxARM is providing compatible binaries, which isn't something hard to do in-house.

  • I think this is a form of an announcement but without many details. I'm curious to see how well it works

Very weird USB-C port placement choices...

- 2 USB3-A on the front

- 2 USB2-A on the back

- 1 USB-C on the back

If you want to plug an external USB hard drive or SSD at full speed, you'll need to plug it at the front? Or use up the only USB-C port...

I suspect most joysticks sold today come with a USB-C to USB-C cable, so if you want to charge your controller you either need to plug on the back, use an adapter, or get a USB-A to USB-C cable?

Also the single USB-C port isn't Thunderbolt/USB4, and they're only including gigabit ethernet, which is disappointing but perhaps understandable if they're trying to keep it at a low price.

  • Most controller/headphone dongles come with USB-A, so 2.0 in the back makes sense. Radio for new steam controller is integrated.

    I have a Y-splitter for my PS5 controllers and if I didn't, I would have had some sort of controller dock. I assume I would do the same for this. Either way, TV is too far from my couch for a cable, so I wanted to keep playing and charging I'd use a powerbank from my coffee table.

    Gigabit Ethernet...that's sad, I'd take 2.5G, so I can better stream my legally ripped Blu-rays. I assume most people don't care because they would use Wi-Fi or their switch only goes to 1G. Better than JBL making android TV sound bar with 100mpbs.

    I think it purposely designed, so you don't try to build a NAS on it.

  • What do you expect to do with the steam machine that will take more than a gigabit? I mean, it's cool when things are faster, but if you can saturate the link, downloads are still bottlenecked by the drives. And even 4k streaming is under 100Mbit normally.

  • Valve / Steam presumably has good data on what controllers and peripherals people are using, so I'd imagine their port choices are based around that. Here's a June 2024 post talking about Steam Input and controller market share: https://steamcommunity.com/games/593110/announcements/detail... . At the time of the post they say "59% of sessions are using Xbox controllers, 26% are using PlayStation controllers, 10% are on Steam Decks"

  • A lot of devices that you commonly plug and unplug like flash drives and passkeys still make sense as USB-A for a lot of people because of the specifics of the USB spec.

    C to A converters for devices are technically verboten since they would allow an enduser to make a A to A cable, which can fry hosts if you plug them into eachother if they don't support USB OTG. You can lose certification if you try to ship a device with a C to A converter.

    Because of that, USB-A devices with an optional A to C converter (or neater devices that have both plugs on them natively) are what makes a lot of sense for a lot of people for the kinds of devices that live on a key chain. So it makes sense for that to be the default on the front of a desktop, IMO.

  • You'd be wrong C to A is still pretty standard for controllers in my experience.

    As for gigabit fewer and fewer people have ethernet routed to their office/TV area much less >1gig networking to take advantage of anything better than a 1 gig.

    • mmm ...let's agree to disagree

      I wired my whole place with 10Gb - couldn't do it in the wall (as in, hidden) so I have flat cables around the door frame and wall corners. I was willing to accept the cables, just to get 10Gb.

      And, IMHO, it's worth it.

  • Most gaming peripherals still seem to use USB-A on the computer end for cables and dongles.

    Current Xbox and PS5 controllers charge with a USB-C port on the controller end but a USB-A port where the plug into the console.

  • I suspect it'll be like the Mac mini situation, and the after-market USB hubs that fit the form factor will expand rapidly ..

  • most of the usecase is going to be keyboard, mouse, and bluetooth headset dongles. All three of mine attached to my Steam Deck dock are USB-A.

    although I own a bunch of those usb-a->c attachments you plug on the end, so it wouldnt make much difference

  • Could it be a synergy with the Steam Frame's dual band wireless dongle? I'm guessing they would really want users to plug that into the front of the device.

In this big hardware refresh, honestly most excited about finally getting a new steam controller [1], which feels like it might finally give us a better, more extensible standard than the extremely outdated XInput protocol (which still doesn't even support motion controls)

[1] https://store.steampowered.com/sale/steamcontroller

  • It looks way too chunky, just like the original Steam Controller or the Steam Deck. Not everyone has the hands of a 6'4 man.

  • In my dream world, hardware enthusiasts would be constantly creating absolutely crazy game controllers with bizarre combinations of inputs that look nothing like an xbox 360 controller. There'd be a universal input protocol that would allow for self-describing gamepads with arbitrary numbers of digital buttons, analog sticks and triggers, touchpads, mouse inputs, haptics, gyro sensors, levers, sliders, wheels, etc. etc.

    I realize this may not be practical, but it's kind of weird that PCs have been more or less stuck with a protocol designed for XBox 360 controllers for 2 decades now, while the locked-down console space is seeing much more experimentation and innovation around input. The original steam controller at least hinted at being sort of an open platform for this sort of thing, although it didn't really take off. Fingers crossed for the new version.

    • It's because the two-thumbstick, 8 face buttons, 2 shoulder and 2 trigger form factor covers so many games there's not been a real reason for super wacky controllers. They kind of hit it out of the park on the 360 design and the only real sticking point left is the exact ergonomics which mostly fall into the PS thumbstick position (both lower) vs XBox position (left high and right low).

  • I love my OG steam controller still. I can't tell if this new one has the dual stage triggers like the og (like if there's an additional click on full trigger pull).

    I used that to set things like boost in rocket League and it felt super intuitive.

  • No mention of dual stage trigger though, which was my cheat code in rocket league to have one button for accelerate and boost

    • Wow lol. I just posted the exact same comment, there are dozens of us! I literally cannot play rocket league without the steam controller for this reason.

      Also set rotate left and right to the grip triggers (roll in aviation terms I guess).

    • Steamdeck has the dual stage triggers right? (Though maybe just in software?) I'd be shocked if the new controller is less capable than that.

  • SInput recently released and got supported by SDL, which plenty of games, but also Steam Input uses. So you can already use SInput in Steam Input. Better than XInput for sure.

    https://docs.handheldlegend.com/s/sinput/doc/sinput-hid-prot...

    I don't think Steam has ever published specs for their protocol. And without Steam, their old controller would fallback to a mouse/keyboard mode. The Linux kernel drivers (that didn't require Steam) were reverse engineered. Hori released a Steam Controller recently. Even that still had an XInput fallback switch.

  • I'm just hoping it has a standalone "pretend it is an xbox/generic controller" mode that doesn't rely on steam, so I can bring it to friends easily.

  • The trackpads are a deal breaker for me

    They should have put them just above the joysticks, like the PS5 controller

    Better, they should have made them detachable with a magnet, similar to the Switch JoyCon's system, what a missed opportunity

  • Isn't the lack of extensibility kind of the point?

    It forces everyone to make the same controller, so the developer knows what the user will have.

Pretty much the only reason I boot to Windows anymore is to play games with my kids and family. The direction of this thing is dangerously close to being all I'd care about from a desktop computer.

If Valve pivoted into making a well-supported laptop with good hardware that ran Linux and played games...

  • Just wondering, what games are you playing that dont run on Linux yet? I can't think of games I'd play much with family that dont work well

    • I do not believe that _you_ are trolling with this question, but answering this is just asking to be trolled.

      That said. Fortnite. Yes, I still play it with friends and cannot play it on Mac or Linux. :(

      I'm sure others have similar examples. Also there are just simple things like playing with friends and streaming on Discord. Anybody streaming from Windows always comes across smooth and HD to the other participants while anybody on Linux seems to consistently be received (I don't know where exactly in the chain the problem exists, so just "received", as it may not be a broadcasting or encoding problem, I'm not an expert in this) with a lot of artifacts and lower framerates.

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    • Fortnite & Call of Duty

      If I could travel back in time and prevent my kids and nephews from ever learning about Fortnite, I might do it. Instead I'm out here trying to keep from getting sniped by a Simpson character.

      Fortunately, it seems like the rest of the family is getting tired of COD's ceaseless churn, and might be willing to pick up something else.

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    • Battlefield 6, GTA V online, Escape From Tarkov, likely GTA VI

      Imagine not supporting the latest releases that all your friends are playing. I dont mean to cast shade but I'm a Linux gamer and it's frustrating at times.

  • I was in the same shoes, then one day I decided to give a shot to Bazzite. To my surprise the installation was extremely smooth, and everything worked right away. Now I’m playing almost everything on it (Arc Raiders, EU V, HLL and Horizon FW recently). If you want to _try_ all you need is 15 minutes, some HDD space and an empty USB. You don’t have to give up Windows at all, dual booting is also pretty smooth.

    • I have a bazzite box connected behind my TV. Even with a non optimal choice of graphic card (an old Nvidia) it works better than I was expecting.

  • I used to also have a dedicated Windows machine just for gaming, but two years ago I formatted the Windows drive and put SteamOS (via ChimeraOS) instead. I can legitimately say that it has been more stable than running the same games on Windows. Just flawless.

  • I've been using Pop_OS, buggy as hell but steam games work great!

    Everything is kinda a dumpster fire, but they nailed steam games.

I wonder if Steam will finally implement multi-user sign on for local multiplayer games (like all true consoles).

It's something that doesn't get headlines, but a real barrier for enjoyment for a console-like PC. Hate being stuck with 'guest 1' and 'guest 2' or whatever. Many games want each player to progress and without true multi sign on, it just doesn't work. Hence games dropping local multiplayer on PC.

"Steam Machine’s pricing is comparable to a PC with similar specs" [0]

It has to be no more than 800€ then if it also wants to compete against the console market.

Even 800€ is too much imo because looking at the specs it's already not a "future proof" build, more like a previous gen gaming laptop

0, https://www.theverge.com/tech/818111/valve-steam-machine-han...

>RAM 16GB DDR5 + 8GB GDDR6 VRAM

Hmm. Not that it is big deal, but I would be somewhat worried about true longevity with the VRAM. Not sure if SteamOS helps there, but on PC some new titles are going over the 8GB VRAM.

  • One of the things I've noted for a while is that PC gaming as a platform seems to be polarizing between high and low spec, especially if you look outside of North America/Western Europe to places like South America or SE Asia. The steam deck and now this seem to be a reference/target platform for the low spec group. It might not be able to play the prestigious high spec titles well if at all, but so long as "your mileage may vary" is messaged well I can't see it being a problem, it hasn't so far.

  • Not sure how heavy SteamOS is, but wouldn't modern games actually prefer a flipped memory configuration? So, 8 GB RAM and 16 GB VRAM would make this a more 'balanced' gaming appliance. But it is advertised as a general purpose PC, so 8 GB RAM wouldn't be enough.

  • It's a very low end Radeon 7000 series. It's absolutely incapable of the highest texture quality and rendering resolutions that need more than 8GB of VRAM. You'll likely never go above 1080p on this card (1440p is going to be rough based on benchmarks of the existing low end 7000 series).

    There's absolutely no reasonable way to use more than 8GB of VRAM on this card.

    • Even modern low-end GPUs should have more than enough fill rate for high-res textures. The texture quality setting in games is usually not affecting performance at all until VRAM runs out.

  • it meets or exceeds the ps5 and xbox series x, so it might not be top tier, but it'll be fine. I have a plenty good time on my series x, cant think of any stutters.

  • Games publishers/developers are going to have to wind in their necks a little. Whilst memory is abundant it's also still quite expensive. We should still be aiming for efficiency and the chances are 16gb+ are in the minority here. Fact is, the more VRAM and compute you demand the smaller your customer-base becomes.

    I've played many games with 8GB VRAM* and will do so for the forseeable. If that's not enough, I am not a customer. Simple as.

    The truth is, there is going to be a massive motivation with the likes of Steam Deck/Machine to actually make titles that are optimised and perform well within their hardware parameters. It's money you won't want to ignore.

    *One example was Silent Hill remake on PC, which used the unreal engine. It was optimised beautifully and ran without visual glitches and stutters even with the highest graphic demands on a 8GB RTX

Very interesting! The one killer issue that jumps to mind is anti-cheat. I switched away from gaming on Linux via Proton to gaming on Windows because Battlefield 6's anti-cheat won't work under Proton. Many games are like this, particularly some of the most popular (Rainbow 6 Siege for instance). And BF6 made this decision only recently despite the growing number of Steam Deck players (and other players on linux - in fairness I don't think there would have been that many BF6 players on a handheld).

  • This is a issue of critical mass. With the continued growth of steamos, steamdeck, and linux as a game platform, eventually it will pull over support.

    • I have to wonder if it's possible to ever even guarantee something that can't be trivially bypassed on Linux - Windows, sure, it's possible with DMA, but it's damn hard. On Linux you could just compile a spoofed kernel or a DKMS module or something.

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  • It's worse than that, BF6's anticheat is kernel level and requires the Windows-only version secure boot to be enabled, at least on my motherboard. There is no way I'm going to faff about with my BIOS when rebooting just to play this game.

  • All Valve has to do is say “Your software cannot deliberately exclude linux support including kernel anti-cheat to be listed on Steam.” And that would be that, the few devs big enough to make it on their own would leave, and everyone else would adapt.

    • Worth noting: Valve’s own first party tournaments for their own game require kernel level anti-cheat (from a third party vendor). Valve themselves have given up on allowing players in their own title play competitively in a Valve sponsored event with a kernel level anti-cheat. I can’t imagine they’d ever be this brash.

      There is no adapting without a proper solution for securing game integrity.

Steam is the only reason I have a Windows desktop, I'll probably just get one of these next time I want a hardware refresh (which admittedly will probably be many years).

Interesting that it uses KDE Plasma for the desktop

  • It doesn't boot into the desktop by default — it uses its own session with the Gamescope compositor. The desktop is easily accessible through the power menu though.

  • I like SteamOS a great deal, though it's not my daily driver (yet). I'm curious if people will begin to use it as a daily driver and thus expect Valve to be an OS developer on top of creating software for their gaming hardware. That's a different set of expectations and I wonder how they'll navigate it.

    • > thus expect Valve to be an OS developer on top of creating software for their gaming hardware. That's a different set of expectations and I wonder how they'll navigate it.

      They've been doing it since Steam Deck launched, or even since they started to contribute to Proton/Wine (depending on exactly what you see "OS" to be). They seem to have grips on it more or less already, Deck upgrades are a breeze and the machine and software itself is open enough for a Linux hacker like me to be very comfortable on it, and also closed down enough for my nieces to not be able to brick theirs by just tapping around.

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    • Linux is my daily driver, and I run steam to play games (though, not on a work linux partition for reasons).

      It can run just about everything I want to play, but yes, there are plenty of things that don't work yet. Doom Dark Ages, for example.

    • I have been using Steam Deck oled as my main computing device for 2 years. It has been amazing. It's fast and silent.

> you can wake your Steam Machine without leaving your couch. [using the built in steam controller wireless adapter].

This one simple thing is the only thing that makes my SteamDeck+Dock feel like a second class console. So far they only claim it's for the Steam Controller, but I'd be great if it worked with the handful of 8bitdo or Switch controllers I've been using.

  • I have a 1st gen Steam Deck (256gb), and it has supported wake from bluetooth peripherals for a while. I've only tested it with a PS5 controller, but it works. [EDIT: btw I use the official dock. Idk if it'll work with others]

    I use my SteamDeck as a streaming device too, and since my TV is connected via HDMI, waking the console also wakes the TV. So I can start playing/watching anything by just turning on my PS5 controller (which is not ideal because the PS5 controller has terrible battery life and is often dead when I need it, but that's a different issue)

    • On the other hand, PS5 controller - unlike an Xbox controller - gets you gyro control, which makes for a very nice mouse experience. I play tons of mouse-only games (e.g. Mechabellum) from the couch thanks to the DualSense.

  • Waking up the deck works for me with my xbox controller connected via bluetooth. Are you using those controllers via BT or USB?

    Edit: Now that I think about it, this might have been a feature added to the OLED model.

  • Same issue with Switch 2. You can only wake it with a Switch 2 controller. Nintendo's own Pro Controller for switch, which used to wake the Switch just fine, cannot wake the Switch 2. Seems like a forced upgrade issue, to me. :(

Valve, please partner with Framework. I think this could be a great partnership in the future and the whole ecosystem as a whole.

Being able to play PC-ish games without Windows (all on its own) makes this pretty interesting. Looking forward to seeing its real world performance. The fact that it doesn't take up the space of a household appliance is a plus too.

  • You can do that today with a Steam Deck + a dock. The performance is surprisingly good and most higher end games you buy on Steam will come with pre-configured steam deck settings to downgrade video settings if needed.

    I'm going to be buying the box though for the faster AMD chip, as I wasn't able to play some like Resident Evil 2 remake. While the Silent Hill 2 Remake played decent enough.

Arch-based? KDE Plasma? There might happen a real "year of desktop Linux", in a way. That is, a Linux desktop that sneaks in as a side dish, but maybe gains some non-zero traction, and bringing FOSS to more people who are not engineers.

> Who are we to tell you how to use your computer?

i'm having a hard time describing the feelings this makes me feel. like i've been stressed, bedraggled and worn down, and suddenly there's a moment where i can just rest

it's nice to be excited about something for once instead of the baseline expectation of a horrible adversarial experience, which is the case for most tech in 2025

it is somewhat depressing that it's this novel to expect a piece of hardware to actually exist to make my life nicer vs the default of being an abomination that tries constantly to extract money and information from me like a fucking vampire

(and i guess, not having used this yet, this also speaks to valve being one of the last companies that i have any trust in to be capable of making a business decision that makes them less money in the short run in order to deliver a better product)

  • Valve earned a lot of goodwill from me when I set up my docked steam deck as my main media player & gaming device. It required me to do a lot of little hacks. I was doing stuff the device wasn't meant to do, but it never put up road blocks just because I wasn't allowed to do it. Not like when I want to do simple things on my wife's macbook.

  • An ongoing 'background noise' concern I've had for a while is how PC gaming seems to be centralizing around steam. There's reasons why that happened, but it'd be real nice if 'infrastructure' was able to decouple from their store. It feels like practically requiring steam for PC gaming on windows and certainly on linux isn't a mile away from requiring MS windows, is it much freedom to pick which Seattle based company you run software from?

    • I don't think there's NO reason to be concerned, but I think it's pretty different considering the decades of history of how Valve acts vs how M$FT acts. Also, many games available on Steam are DRM free or available from other sources and Proton itself is open source.

      Valve is also not publicly traded and they have a succession plan of some sort in the event that gaben kicks it, I can only assume whatever he's come up with is sound, he's done a great job of running the place so far.

    • There are plenty of competing stores, they just aren't good. I require a game to be on steam because I like the store and features, but many games are also sold elsewhere.

They haven't mentioned it anywhere, but non-upgradable CPU/GPU/RAM/SSD would be a massive deal breaker.

Also why announce it without a price?

A mainstream desktop PC that supports most games without windows is actually a massive deal in the long term as I know plenty of people who don't like windows but didn't have an alternative

A bit of topic, but I was wondering how much bigger is the steam machine compared to the mac mini m4, since that's what I have and is my frame of reference. Obviously comparing apples to oranges and only talking about physical volume, not features, compatibility, price, personal preferences, etc.

Mac Mini m4: 127 x 127 x 50 mm = 0.8 L

Steam Machine: 156 x 162 x 152 = 3.8 L

That's 4.76 times more volume.

  • The Steam device has a 110W GPU and 30W CPU. The M4 Mac Mini's peak power consumption is less than half of that. Even with the Apple Silicon efficiency, it can't keep up with high power GPUs in graphical loads like gaming.

    Mac Mini will throttle itself after sustained full load, especially with the GPU engaged.

    A Mac Mini will start throttling well before the end of a 30 minute online gaming match.

    A larger volume for better cooling was a good choice for a machine designed to run the CPU and GPU at full load for hours.

  • It's also about twice the total TDP and more likely to spend time running at full bore. Bigger heatsinks and fans means quieter operation under load.

  • I'm sure some of that is just down to Apple Silicon's impressive efficiency, but there might also be different priorities for the thermal design. You can get away with a less beefy cooling solution if the workload is bursty or insensitive to throttling, but gaming is neither, you need to handle the processor running at 100% full tilt for hours on end ideally without throttling at all.

It's glorious. The year has finally come. It's nice to feel excited about tech sometimes, especially when the company isn't completely horrible, and more competition! Great! Microsoft's move really, Sony and Nintendo are doing pretty okay!

W shadow drop.

I bet they decided to crash their skin market in part because too many people were exploiting the Steam Deck loophole to take the skin money out of the system.

Now people will need to give Steam real money to buy their new devices.

  • Really I think it was otherwise. Dropping prices mean that more transactions happen on their market place. And them selling games or hardware allows them to realise their liabilities as my understanding is that money in wallet on Steam is not yet revenue.

Cool but I wish it had a single big APU chip like the consoles and Strix Halo - and unified memory. PCs are long overdue for adopting this change, and the only reason it makes sense to keep the separate is to make graphics cards swappable.

Considering how big GPU silicon is, when you have both integrated and custom, it'd have made sense to integrate them.

In 2026 we should be getting Windows on a Xbox console with the Xbox skinned version of windows. This would be a direct competitor to that since most PC gamers have the majority of their game library on steam.

  • > the Xbox skinned version of windows

    Isn't that what the ROG Xbox Ally devices have? At least that's what it looked like to me. Something like a SteamOS's gaming mode counterpart for Windows.

> Who are we to tell you how to use your computer?

What a refreshing thing to hear in 2025... :D

Hell ya! A new gaming OS, linux based, getting console and portable hardware that is well built, it's what I've been waiting for, something that gives you a good console UX but lets you play PC games.

  • I've had my Steam deck plugged into my tv for the last year and I sometimes use the Linux desktop (just a menu option and it reloads into desktop mode) which has a really nice design is already preconfigured for casual linux use.

    I'd look up game review youtube videos and search stuff in between games from my couch. No complaints.

    The only downside to SteamOS being linux is the lack of easy mod support. It's either a PIA or not supported.

It is truly amazing how far Proton/Steam OS has come along. I recently installed it on some old AMD hardware I had lying around, hooked it up to my TV and everything just works - zero problems. I look forward to checking out this Steam Machine!

The only thing I'd like to know, if the CPU/GPU will be replaceable? The specs say "Semi-custom AMD Zen 4" and "Semi-Custom AMD RDNA3", but I don't see "soldered" anywhere, so I guess maybe they'll be switchable? If not with off-the-shelves components, maybe Valve will offer their own upgrade kits in the future?

  • Given the memory configuration it seems extremely unlikely that it's socketed. It's certainly not AM5.

    • You mean "16GB DDR5 + 8GB GDDR6 VRAM" or something else? I took it just as they didn't want to put VRAM next to the GPU for some reason, rather than them actually being linked somehow. Maybe I misunderstand.

  • RDNA 3 is going to hold this machine back. DLSS is far and away better, but Nvidia's apathy towards Linux has made playing on something like Bazzite a worse experience. Nvidia has little reason to keep investing in Windows gaming drivers given the AI race, so seeing DLSS 4 or something on Linux is a pipe dream.

    I think this machine will be decent for most people, but it's no-one with a 3080 is going to be looking at this and thinking "this is worth it", as it's probably coming in at about $750. The question is whether it'll have power parity with whatever the next Xbox is.

    • Unless AMD/Valve pull a rabbit out of a hat it'll also be missing FSR4 which needs RDNA4, and is AMD's pretty-damn-close catch up to DLSS.

  • Pretty much all (non-Apple) computers in this form factor have a soldered CPU and GPU (and of course soldered VRAM), and slots for DIMMs and M.2.

  • > I don't see "soldered" anywhere, so I guess maybe they'll be switchable

    Unfortunately that's quite a logical jump...

    • Yeah, I mean my comment is all speculation, guesses and opinions. Given the limited information, some jumping is required, if at least in order to ask questions :)

These links open the Steam app on my phone and crash. :(

  • Forcing the use of the steam app for 2FA is such an ass move. Keeping this as a reminder of Valve still being a corporation with interests that can shift to the worst in a single day.

  • I had to install the app to try and work around a problem with Steam, and then had the same problems just browsing. You can probably disable that behavior, but I ended up just uninstalling the app entirely.

    The support experience was so bad that I got really soured on Valve, and can't even get excited for these announcements now.

I just need more RAM. 16GB is unfortunately not enough for me.

With some luck it would be easy to upgrade ourselves.

Wonder if there is a good remote with voice input to use for YouTube and Kodi so I can replace my shield TV.

  • I haven't had any problems with my shield since the update that killed it about 3 years ago.

    Or maybe I've just gotten used to it?

    Are you having issues with yours?

> "SteamOS 3 (Arch-based)"

Holy shit, it's the Year of The Linux Desktop, for real this time. It's happening. It's actually happening.

A standard Arch Linux/KDE[0] PC for every home, in a polished, vendor-supported package. Like Apple, it's a single standard hardware/OS pair, so, FOSS' fatal hardware-support hell might well be made obsolete. The vendor is a household name corporation. There's an incredibly fortuitous (for Linux) market dynamic at this point in time, of "commoditize your complement"—the dynamic that Valve has incentives to invest massively in giving away a nice thing for free, because that does bad things to its competitors. And Steam is... the killer super-app to end all killer apps.

[0] https://en.wikipedia.org/wiki/SteamOS

This is real life!

  • If hype is to be believed, Omarchy is also pushing a lot of devs to Linux.

    • Any devs that find the visuals, keyboard driven workflow, or cult of DHH appealing enough to try Omarchy are likely already Linux users.

      Linux has been a great platform for devs for a long time. This is exactly why WSL exists, and why MacOS has a native Linux container[1] tool.. because Linux was eating their lunch in this user segment.

      [1]: https://github.com/apple/container

Video games were the only reason for me to use Windows, now that Steam solved this problem no reason to look back anymore. I am also not big fan of multi-player games, so not being able to play games with anti-cheat system buried deep into their binaries isn't an issue.

Will it be able to play AAA games with shitty DRM such as Battlefield 6?

Not being able to play these huge titles on Linux really sucks!

  • It is not a DRM problem, you can run many EA games on Linux with no problems, it is an anti cheat problem, which can not be solved by Valve, it has to be done by EA.

"Yes, Steam Machine is optimized for gaming, but it's still your PC. Install your own apps, or even another operating system. Who are we to tell you how to use your computer?"

> HDMI 2.0

The HDMI Forum yet again rearing it's ugly head by continuing to block GPU manufacturers from implementing HDMI 2.1 in the Open Source drivers

  • Yup. This really needs to be fixed. There have been on-going bug reports on it for years. AMD just needs to move the hdmi 2.1 stuff behind a firmware binary blob already like NVIDIA does. It's so annoying not having full quality HDMI. It's the only think keeping me from using Linux on my current gaming PC that is hooked exclusively up to my TV... Either that or TV's need to start having Display Port.