Comment by catears

3 months ago

Like other commenters, I also recently made the switch. Figured I would dual-boot windows but have never needed to boot it back up again.

ProtonDB is a goldmine when a game doesn't work. Oh, and switching from Nvidia GPU to AMD GPU seems to have worked great to get games to "just work".

one limitation for Bazzite for instance would be some titles that require anti-cheating won't work but just like OP, only use case I have for windows is gaming and running some banking app which won't work on non-Windows device

love to see more and more users realize they can game just fine on linux

  • It's time to stop buying such games and send game studios a signal that we won't tolerate rootkits and/or closed platforms. Anti-cheats should run server-side, or better yet, servers should be community-operated. I would probably bought BF6, but since I exclusively use Arch, EA lost a sale -- too bad for them there are thousands of other games that work flawlessly on Linux.

    • I want to echo a previous comment of mine on this topic:

      With the rise of mainstream-compatible, as in a standard gamer can get them running and use them with a similar frustration level as Win11, Linux first systems like steam deck, steam machine and even steam frame, there is a real, even if currently low, pressure for big publisher to support Linux/SteamOS. I somewhat hope/fear there will be a blessed SteamOS version that supports anticheats enough for publishers like EA, Epic and Riot to accept the risk.

    • Rumour has it that after the Crowdstrike fiasco future versions of Windows won't allow kernel level modules. I can only hope this is true if it kills off the main reason titles don't work on Linux as a side effect. I'd have bought BF6, some version of EAFC, and more.

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    • (I had to make a HN account to reply to this, but…) If only Riot, Epic, BE, whoever else knew about this wondrous approach! That way they wouldn’t have to reverse half the Windows kernel to figure out ways to stop & detect hacks.

      Valve (mostly) does serverside analytics for CS2 and the success of their approach can be measured by one of FaceIT’s benefits being “we have a working anticheat”.

      On a sidenote, I highly recommend this presentation on anticheat stuff: https://game-research.github.io/presentations/2025-08-06-bhu...

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    • > Anti-cheats should run server-side [...].

      This. It should actually be easier to catch offenders - you're leaning on hundreds of years of applied statistics, rather than racing versus sneakier exploits.

      > [...] or better yet, servers should be community-operated.

      I'm conflicted about this one. I've wanted to host a game server at home since 2003, but couldn't get a public, static IP. The landscape hasn't changed much, perhaps even for the worse: a Quake 3 dedicated server could be run from a mid-range laptop while playing the game; Minecraft and Factorio (both great games with fantastic communities), by that measure, have unreasonable hardware requirements.

      So, you pay a host.

      OTOH there's many ways for a studio to build and operate an ethical live service. Check out Warframe: it's 100% F2P, the main source of revenue is cosmetics, and it's easy for people to gift stuff (whales spill their pockets reinforcing community goodwill, rather than gambling).

      It's best when a game offers both, e.g. Brood War. StarCraft II isn't "simply" dying; lack of LAN play actively hinders on-site, professional tournaments. And we can do nothing about it.

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    • It has been time for long time and I support your stance but the big publishers only speak money. I gather they still have enough customers for their mainstream AAA titles.

      But I would like to think that Valve it indirectly putting pressure on them. I too am not far from removing Windows and making the full jump to Linux for my gaming needs.