← Back to context

Comment by GeekyBear

5 hours ago

> Pretty unlikely as long as Apple refuses to support Vulkan.

You would only translate into Vulcan when running on an OS that uses Vulcan as the native graphics API.

On a Mac, Wine translates directly into Metal.

Valve could implement a separate Metal backend for Proton, what I'm saying is they probably wouldn't want to spend their resources on that.

  • Couldn't Apple spend their resources on that? Proton is open-source, and Apple's the one with the incentive to have more "prestige" AAA game devs to parade around during keynotes.

    • Apple could but they're not interested in non-native games, they want native ports or nothing. As I discussed a few posts over, Apple went to the trouble of developing a DirectX compatibility layer, but then told game developers they're not allowed to use it for anything besides evaluating whether their game would run well enough on Mac hardware. If they go ahead with a port then Apple still expects them to do it all the hard way.

      It's textbook "perfect is the enemy of good" because yeah, compatibility layers have overhead, native is better, but if you insist on native everything but can't get devs on board then you just end up with no games.

  • That's because D3DMetal already exists. Games run like they did on Proton ~4-5 years ago, some games better.

    I mostly no longer boot my Linux machine anymore to play games.

    The anticheat story is probably not as good but I don't play any AAA games, so I wouldn't know.

    • That's great as long as it works, but D3DMetal is a proprietary, closed-source Apple library so you can and probably will get rug-pulled by Apple neglecting or deprecating it as their priorities change. They've only ever positioned it as an "evaluation environment" for developers to estimate how their game will run before going ahead with a native Mac port, not as something for end-users to play Windows games with, so if developers don't bite then they'll have no reason to keep working on it.

      3 replies →

    • > Games run like they did on Proton ~4-5 years ago, some games better.

      Proton previously only worked on x86, so there was not the additional overhead of x86 to ARM translation.

      Proton on ARM will have the same performance constraints as Wine on ARM Macs.