Battlefield 6 might never run on the average Linux desktop, but I could see a future where it would run on Steam hardware in an end-to-end Secure Boot environment.
I find it much more likely that Valve enables Secure Boot on their Steam hardware.
I imagine that if this happens, it will be followed by popular Linux distros finally becoming serious about their Secure Boot implementations, instead of simply shimming it or seen as a rarely-used feature reserved for enterprise distros like RHEL.
Some of us actually think that having some sort of validation that our OS hasn't been tampered with is a feature and not a bug. It's only a problem when companies parlay that validation into anti-consumer DRM - but that's a political problem, not a technological one.
A few anti-cheat systems rather than inspecting the local machine look for things like impossibly fast target acquisition in FPS games, or the server noticing when a shot is taken on an opponent who’s supposed to be totally obscured. Those aren’t perfect, but they don’t require kernel-level anticheat.
Battlefield 6 might never run on the average Linux desktop, but I could see a future where it would run on Steam hardware in an end-to-end Secure Boot environment.
Gamers don't like playing with cheaters.
We’re going to have to figure out a better way of dealing with cheaters.
You could be playing against an AI model specifically trained on that game. No anti cheat is going to detect that.
I find it much more likely that Valve enables Secure Boot on their Steam hardware.
I imagine that if this happens, it will be followed by popular Linux distros finally becoming serious about their Secure Boot implementations, instead of simply shimming it or seen as a rarely-used feature reserved for enterprise distros like RHEL.
Some of us actually think that having some sort of validation that our OS hasn't been tampered with is a feature and not a bug. It's only a problem when companies parlay that validation into anti-consumer DRM - but that's a political problem, not a technological one.
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A few anti-cheat systems rather than inspecting the local machine look for things like impossibly fast target acquisition in FPS games, or the server noticing when a shot is taken on an opponent who’s supposed to be totally obscured. Those aren’t perfect, but they don’t require kernel-level anticheat.
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