Comment by bullen
3 months ago
The key takeaway is that you will rebuild the drivers less often:
1) The stack is mature now, we know what features can exist.
2) For me it's about having the same stack as on a 3588 SBC, so I don't need to download many GB of Android software just to build/run the game.
The distance to getting a open-source driver stack will probably be shorter because of these 2 things, meaning OpenVR/SteamVR being closed is less of a long term issue.
I'm confused. Why would you develop a game on a SBC (that's not powerful enough to do VR)? Why are you not just cross compiling?
It's possible that you can have a full open source stack some day on these goggles.. but I don't think that's something that's obviously going to happen. SteamVR sounds like their version of GooglePlay Services
3588 can do VR, just not Unity/Unreal VR. That is a problem with bloated engines not the 3588.
All mainstream headsets get open-source drivers eventually: https://github.com/collabora/libsurvive
yeah but is foveated streaming and whatnot going to be opensource, or are we going to have to wait a decade for some grad student to reimplement a half broken version?
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