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Comment by beAbU

3 months ago

I don't think this needs to be a theory. Valve regards Microsoft's flirtations with walled gardens (MS Store) as an existential threat. They see their investment into linux gaming as a hedge against future locked down windows OS, which is at this point probably inevitable.

Absolutely. This is a long term strategy stemming from the moment Microsoft spawned their app store.

A lot of people are missing the fact that the Steam Frame is Valve's attempt at staking a position in the wide-open and malleable VR space.

With Google, they identified that Microsoft developing their own search engine as an existential threat. Additionally, Internet Explorer being the only bottleneck for the web as a platform was a problem. And thus they broke it wide open, developing web technologies, investing in Firefox initially, releasing Chrome, and ultimately delivering Android.

In mobile, Microsoft came too late to respond to Apple and Google.

Meta and Apple have identified that VR is one of the next gold-mines in terms of a similar app-store and experience rich ecosystem potential comparable to PCs, web, and mobile, and have poured billions into development of hardware and software. It's documented that Meta attempted to create a proprietary OS for their VR headsets (and has debatable success).

Valve, while having fewer resources than any of the behemoths above, decided to hedge their bets with Linux and entering the market first through their well established brand built with video games. It would not surprise me if the Steam Frame begins their entry into other entertainment experiences and app opportunities. Microsoft has reasonable success weaving their ecosystem together (PC + Xbox), but they're foolish to think that their dominance would continue into VR because they have the PC space... They made that mistake with Windows Phone.

  • > A lot of people are missing the fact that the Steam Frame is Valve's attempt at staking a position in the wide-open and malleable VR space.

    It is their third attempt.

  • VR has so far failed to reach an amount of people to make developing games for it really worthwhile, and the metaverse really doesn’t have much going for it either.

    I don’t really see much momentum in that space, and the consensus among my friends is that it’s a gimmick to try a few times - with their vr headsets collecting dust since.

    • VR gaming is niche enthusiast stuff, it will never be a thing for everyday casual gaming.

      Flight sims, racing sims and most other sims where there’s stationary hardware involved can and do benefit greatly from VR, but most games are not simulations and never will be.

      3 replies →

    • I think it's a price issue. VR is fun, but a headset costs more than it's worth. Prices aren't out yet, but the whole foveated streaming thing seems like cost-cutting tech, and it'd be smart for them to position themselves as "the affordable one."

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    • The problem for me was more a software issue than hardware or cost. It (Quest 2) just felt awkward, the software selection was meh, IPD bad for me, resolution only so-so, but most of all it felt isolated from the rest of my gear. I've been planning to give it another go recently but don't have much enthusiasm for it, but a Steam headset with my collection is something I'm very keen to try.

  • > With Google, they identified that Microsoft developing their own search engine as an existential threat. Additionally, Internet Explorer being the only bottleneck for the web as a platform was a problem. And thus they broke it wide open, developing web technologies, investing in Firefox initially, releasing Chrome, and ultimately delivering Android.

    That story ended up with Google supplanting Microsoft as the top market abuser. So I'm holding all my fingers crossed that it doesn't turn out the same with Valve, especially since by the time they get to have a shot at that top position Valve will very likely be under different leadership and maybe with different ideals.

This is 100% it. In addition to MS Store, MS is trying to converge Xbox and Windows, which definitely had the potential to lock out Steam. SteamOS and hardware is 100% a hedge against that. And thankfully for us, Valve is moving quicker than MS.