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Comment by dfxm12

1 day ago

So you can't buy it, but you can play it, and the source is available. Is this really a problem? I know the article mentions this in passing, but preservation & the ability to actually play a 25 year old game is more important than its capitalization, IMO.

Well, no, you can't play it because the source code doesn't include assets like the 3d models and textures and levels and sound files. You need to acquire those some other way if you want to build a playable version of the game.

It's like GZDoom, you have to supply your own copy of DOOM.WAD

  • Except that you can get FreeDOOM as a replacement, even for PWADs:

    https://freedoom.github.io

    Get a daily build.

    • It's a different game. It may be technically compatible with other WADs and that's useful, but if the point is to actually play Doom, your idea is basically like when I once observed people around me downloading illegal video files and I wondered why they didn't just download Big Buck Bunny instead. (I was in middle school and not into movies)

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  • I hope you aren't suggesting the only way to play the game is to build it yourself first. This is not the case.

    • That isn't at all what they are saying. They are saying that you need to provide all the game assets. Exactly like you do if you want to play the original Doom with modern source ports. Since the game is not available to buy, this means either pulling those assets from an original retail copy, or pirating them.

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They do mention that you can pirate it. But that is kind of the point of the article, the only way to play the game is to break the law.

  • Oh, no! Anyway...

    Seriously though, break a law that no one is interested in enforcing? What are we doing here, exactly, carrying water for a handful of companies that had nothing to do with the original development of the game in the first place?

    ETA: This aside from the fact that you can buy a used copy and play it...

    • > What are we doing here, exactly, carrying water for a handful of companies that had nothing to do with the original development of the game in the first place?

      What we're doing here is complaining about the bad law. And complaining about these companies, but it's bad they even have the ability to cause this deadlock.

    • I assume the community goal would be to find out who owns the rights and get them to either use them or give them up formally and bless the community project?

      Used copies won't be around forever, it would be better to have a proper community version.

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    • > Seriously though, break a law that no one is interested in enforcing?

      I wouldn't put it past any one of the companies who think they might maybe have some rights to the game to sic their hired copyright goons on gamers who aren't too careful about how they go about pirating the game, their ISPs, and anyone else they think they can threaten into a settlement offer for a few bucks.

      The copyright enforcement regime has no morals and they're happy to make it your problem to prove in court that they don't actually have the rights the material they claim was infringed. When a bunch of record labels sued Cox for a $1 billion in damages Cox eventually found that the labels never had the rights to many of the songs they were successfully sued for.

      They were willing to threaten Nightdive. I certainly wouldn't call them disinterested in enforcing the copyrights they may or may not have.

    • > What are we doing here, exactly, carrying water for a handful of companies that had nothing to do with the original development of the game in the first place?

      It may not bother you, but there are many people who would prefer it if they didn't have to break the law to play the game. Used copies won't be around forever, at which point those people will be SOL.