← Back to context

Comment by cluckindan

16 hours ago

Memory safety is one of Rust’s biggest selling points. It’s a bit baffling that this engine would choose to implement unsafe garbage collection.

The obvious use-case for unsafe is to implement alternative memory regimes that don’t exist in rust already, so you can write safe abstractions over them.

Rust doesn’t have the kind of high performance garbage collection you’d want for this, so starting with unsafe makes perfect sense to me. Hopefully they keep the unsafe layer small to minimise mistakes, but it seems reasonable to me.

Even using something as simple as Vec means using `unsafe` code (from the std library). The idea isn't to have no `unsafe` code (which is impossible). It's to limit it to small sections of your code that are much more easily verifiable.

For some use cases, that means that "user code" can have no `unsafe`. But implementing a GC is very much not one of those.

Rust also has some nice language features. Even unsafe rust doesn't have the huge "undefined behaviour" surface that languages like C++ still contain.

If I were to write a toy JS runtime in Rust, I'd try to make it as safe as possible and deal with unsafe only when optimization starts to become necessary, but it's not like that's the only way to use Rust.

  • That’s the philosophy. Use the less constrained (but still somewhat constrained and borrow checked) unsafe to wrap/build the low level stuff, and expose a safe public API. That way you limit the exposure of human errors in unsafe code to a few key parts that can be well understood and tested.

The whole point of unsafe is to be able to circumvent the guardrails where the developer knows something the compiler isn't (yet) smart enough to understand. It's likely that implementing a high-performance GC runs afoul of quite a few of those edge cases.

IMO the memory safety aspect is overblown by enthusiasts and purists. Rust is an overall nice fast imperative language.

  • Rust WAS really nice before it got mangled with syntax like we never seen before. Graydon did not imagine rust as what it is today. Rust core wo. async is ok, but in practice rust projects tend to have hundreds of deps and really slow compiles. Its just like javascript with npm.

    • > in practice rust projects tend to have hundreds of deps

      That's really just any language with a built-in package manager. Go somewhat sidesteps this by making you vendor your dependencies, but very few other languages escape the ballooning dependency graph.

      2 replies →

    • This is a concern when viewing the Rust experience. It can be avoided by judiciously choosing dependencies that you need, and that have shallow trees of their own. I like to distinguish the rust lang from The rust OSS community. They overlap, but can be treated separately if you exercise case.