Comment by cachius
3 months ago
A recent superpower was added by Fil aka the pizlonator who made C more Fil-C with FUGC, a garbage collector with minimal adjustments to existing code, turning it into a memory safe implementation of the C and C++ programming languages you already know and love.
Thank you so much for sharing this. I missed the HN post.
This is beautiful!
Why would I want to run a garbage collector and deal with it's performance penalties?
Because about 99% of the time the garbage collect is a negligible portion of your runtime at the benefit of a huge dollop of safety.
People really need to stop acting like a garbage collector is some sort of cosmic horror that automatically takes you back to 1980s performance or something. The cases where they are unsuitable are a minority, and a rather small one at that. If you happen to live in that minority, great, but it'd be helpful if those of you in that minority would speak as if you are in the small minority and not propagate the crazy idea that garbage collection comes with massive "performance penalties" unconditionally. They come with conditions, and rather tight conditions nowadays.
I think these threads attract people that write code for performance-critical use cases which explains the "cosmic horror" over pretty benign things. I agree though: most programs aren't going to be brought to their knees over some GC sweeps every so often.
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> Because about 99% of the time the garbage collect is a negligible portion of your runtime
In a system programming language?
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> Because about 99% of the time the garbage collect is a negligible portion of your runtime
lol .. reality disagrees with you.
https://people.cs.umass.edu/~emery/pubs/gcvsmalloc.pdf#:~:te...
On page 3 they broadly conclude that if you use FIVE TIMES as much memory as your program would if managed manually, you get a 9% performance hit. If you only use DOUBLE, you get as much as a 70% hit.
Further on, there are comprehensive details on the tradeoffs between style of GC vs memory consumption vs performance.
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Moving a value from DRAM into a CPU register is an expensive operation, both in terms of latency, and power consumption. Much of the code out in the "real world" is now written in garbage collected languages. Our datacenters are extremely power hungry (as much as 2% of total power in the US is consumed by datacenters), and becoming more so every day. The conclusion here is that garbage collection is fucking expensive, in real-world terms, and we need to stop perpetuating the idea that it's not.
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For new projects, I just use Rust: there is zero reason to deal with a garbage collector today. If I'm in C, it's because I care about predictable performance, and why I'm not using Java for that particular project.
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The Java stop-the-world garbage collector circa the late 90s/early 2000s traumatized so many people on automated garbage collection.
IDK about Fil-C, but in Java garbage collector actually speeds up memory management compared to C++ if you measure the throughput. The cost of this is increased worst-case latency.
A CLI tool (which most POSIX tools are) would pick throughput over latency any time.
I see this claim all the time without evidence, but it's also apples and oranges. In C++ you can avoid heap allocations so they are rare and large. In java you end up with non stop small heap allocations which is exactly what you try to avoid when you want a program to be fast.
Basically java gc is a solution to a problem that shouldn't exist.
> in Java garbage collector actually speeds up memory management compared to C++ if you measure the throughput
If I had a dollar for every time somebody repeated this without real-world benchmarks to back it up...
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Java (w/ the JIT warmed up) could possibly be faster than C++, if the C++ program were to allocate every single value on the heap.
But you're never going to encounter a C++ program that does that, since it makes no sense.
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You also pay for the increased throughput with significant memory overhead, in addition to worst-case latency.
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Depending on the CLI tool you could even forego memory management completely and just rely on the OS to clean up. If your program completely reads arbitrary files into memory it's probably not the best idea, but otherwise it can be a valid option. This is likely at least partly what happens when you run a benchmark like this - the C++ one cleans everything up nicely if you use smart pointers or manual memory management, while the Java tool doesn't even get to run GC at all, or if it does it only cleans up a percentage of the objects instead of all of them.
Because C is very unsafe, but there are still many billions of lines of C in use, so making C safer is a great idea.
Easy: because in your specific use-case, it's worth trading some performance for the added safety.
If I'm in C, I'm using JNI to work around the garbage collector of Kava
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