Comment by woodruffw

3 months ago

Intentionally or not, this post demonstrates one of the things that makes safer abstractions in C less desirable: the shared pointer implementation uses a POSIX mutex, which means it’s (1) not cross platform, and (2) pays the mutex overhead even in provably single-threaded contexts. In other words, it’s not a zero-cost abstraction.

C++’s shared pointer has the same problem; Rust avoids it by having two types (Rc and Arc) that the developer can select from (and which the compiler will prevent you from using unsafely).

> the shared pointer implementation uses a POSIX mutex [...] C++’s shared pointer has the same problem

It doesn't. C++'s shared pointers use atomics, just like Rust's Arc does. There's no good reason (unless you have some very exotic requirements, into which I won't get into here) to implement shared pointers with mutexes. The implementation in the blog post here is just suboptimal.

(But it's true that C++ doesn't have Rust's equivalent of Rc, which means that if you just need a reference counted pointer then using std::shared_ptr is not a zero cost abstraction.)

  • To be clear, the “same problem” is that it’s not a zero-cost abstraction, not that it uses the same specific suboptimal approach as this blog post.

    • I think that's an orthogonal issue. It's not that C++'s shared pointer is not a zero cost abstraction (it's as much a zero cost abstraction as in Rust), but that it only provides one type of a shared pointer.

      But I suppose we're wasting time on useless nitpicking. So, fair enough.

      11 replies →

  • > very exotic requirements

    I'd be interested to know what you are thinking.

    The primary exotic thing I can imagine is an architecture lacking the ability to do atomic operations. But even in that case, C11 has atomic operations [1] built in. So worst case, the C library for the target architecture would likely boil down to mutex operations.

    [1] https://en.cppreference.com/w/c/atomic.html

    • Well, basically, yeah, if your platform lacks support for atomics, or if you'd need some extra functionality around the shared pointer like e.g. logging the shared pointer refcounts while enforcing consistent ordering of logs (which can be useful if you're unfortunate enough to have to debug a race condition where you need to pay attention to refcounts, assuming the extra mutex won't make your heisenbug disappear), or synchronizing something else along with the refcount (basically a "fat", custom shared pointer that does more than just shared-pointering).

      9 replies →

Unfortunately, for C++, thats not true. At least with glibc and libstdc++, if you do not link with pthreads, then shared pointers are not thread-safe. At runtime it will do a symbol lookup for a pthreads symbol, and based off the result, the shared pointer code will either take the atomic or non-atomic path.

I'd much rather it didnt try to be zero-cost and it always used atomics...

  • True, but that's a fault of the implementation, which assumes POSIX is the only thing in town & makes questionable optimization choices, rather that of the language itself

    (for reference, the person above is referring to what's described here: https://snf.github.io/2019/02/13/shared-ptr-optimization/)

    • > the language itself

      The "language" is conventionally thought of as the sum of the effects given by the { compiler + runtime libraries }. The "language" often specifies features that are implemented exclusively in target libraries, for example. You're correct to say that they're not "language features" but the two domains share a single label like "C++20" / "C11" - so unless you're designing the toolchain it's not as significant a difference.

      We're down to ~three compilers: gcc, clang, MSVC and three corresponding C++ libraries.

      1 reply →

  • Why use atomics if you don't need them? There really should just be two different shared pointer types.

    • I wouldn't mind two types. I mind shared pointer not using atomics if I statically link pthreads and dlload a shared lib with them, or if Im doing clone3 stuff. Ive had multiple situations in which the detection method would turn off atomic use when it actually needs to be atomic.

The number of times I might want to write something in C and have it less likely to crash absolutely dwarfs the number of times I care about that code being cross-platform.

Sure, cross-platform is desirable, if there's no cost involved, and mandatory if you actually need it, but it's a "nice to have" most of the time, not a "needs this".

As for mutex overheads, yep, that's annoying, but really, how annoying ? Modern CPUs are fast. Very very fast. Personally I'm far more likely to use an os_unfair_lock_t than a pthread_mutex_t (see the previous point) which minimizes the locking to a memory barrier, but even if locking were slow, I think I'd prefer safe.

Rust is, I'm sure, great. It's not something I'm personally interested in getting involved with, but it's not necessary for C (or even this extra header) to do everything that Rust can do, for it to be an improvement on what is available.

There's simply too much out there written in C to say "just use Rust, or Swift, or ..." - too many libraries, too many resources, too many tutorials, etc. You pays your money and takes your choice.

  • That’s all reasonable, but here’s one of the primary motivations from the post:

    > We love its raw speed, its direct connection to the metal

    If this is a strong motivating factor (versus, say, refactoring risk), then C’s lack of safe zero-cost abstractions is a valid concern.

  • > As for mutex overheads, yep, that's annoying, but really, how annoying ?

    For this use-case, you might not notice. ISTR, when examing the pthreads source code for some platform, that mutexes only do a context switch as a fallback, if the lock cannot be acquired.

    So, for most use-cases of this header, you should not see any performance impact. You'll see some bloat, to be sure.

  • > There's simply too much out there written in C to say "just use Rust, or Swift, or ..." - too many libraries, too many resources, too many tutorials, etc.

    There really isn't. Speaking as someone who works in JVM-land, you really can avoid C all the time if you're willing to actually try.

    • shrug horses for courses. I’m at that wonderful stage of life where I only code what I want to, I don’t have people telling me what to do. I’m not going to throw away decades of code investment for some principle that I don’t really care about - if I did care more, I’d probably be more invested in rust after all.

      Plus, a lot of what I do is on microcontrollers with tens of kilobytes of RAM, not big-iron massively parallel servers where Java is commonly used. The vendor platform libraries are universally provided in C, so unless you want to reimplement the SPI or USB handler code, and probably write the darn rust implementation/Java virtual machine, and somehow squeeze it all in, then no, you can’t really avoid C.

      Or assembler for that matter, interrupt routines often need assembly language to get latency down, and memory management (use this RAM address range because it’s “TCM” 1-clock latency, otherwise it’s 5 or 6 clocks and everything breaks…)

> Intentionally or not, this post demonstrates one of the things that makes safer abstractions in C less desirable: the shared pointer implementation uses a POSIX mutex, which means it’s (1) not cross platform, and (2) pays the mutex overhead even in provably single-threaded contexts. In other words, it’s not a zero-cost abstraction.

It's an implementation detail. They could have used atomic load/store (since c11) to implement the increment/decrement.

TBH I'm not sure what a mutex buys you in this situation (reference counting)

I'd think a POSIX mutex--a standard API that I not only could implement anywhere, but which has already been implemented all over the place--is way more "cross platform" than use of atomics.

  • If you're targeting a vaguely modern C standard, atomics win by being part of the language. C11 has atomics and it's straightforward to use them to implement thread-safe reference counting.

> the shared pointer implementation uses a POSIX mutex

Do you have a source for this? I couldn't find the implementation in TFA nor a link to safe_c.h

The shared-pointer implementation isn’t actually shown (i.e. shared_ptr_copy), and the SharedPtr type doesn’t use a pthread_mutex_t.

ISO C has had mutexes since C11 I think.

In any case, you could use the provided primitives to wrap the C11 mutex, or any other mutex.

With some clever #ifdef, you can probably have a single or multithreaded build switch at compile time which makes all the mutex stuff do nothing.

Rust pays the cumbersome lifetime syntax tax even in provably single threaded contexts. When will Rust develop ergonomics with better defaults and less boilerplate in such contexts?

Tecnhically the mutex refcounting example is shown as an example of the before the header the author is talking about. We don't know what they've chosen to implement shared_ptr with.

it is quite obvious which one is easier: type bunch of ifdefs vs learn a new language.

BTW don’t fight C for portability, it is unlikely you will win.