Comment by themafia

11 hours ago

The Space Shuttle had weather constraints that meant it could launch on only about 30% of days. The issue was upper atmosphere winds, and if they weren't predicted accurately, it would result in overloads on the vehicle frame possibly sending it off course or becoming destroyed during ascent.

One of the major upgrades to the platform was to allow "day of use I-Loads." Effectively, they could update some constants in the shuttle software image, by literally patching new binary values into the code, while the vehicle was loaded and ready on the launch pad.

Then the game was to launch rockets to measure the upper atmosphere wind properties, convert them into usable constants, and then to update the software. It took the shuttle from having launch opportunities 30% of the time to having them 70% of the time later in the program.

Anyways..