Comment by PeterHolzwarth
4 hours ago
Is this the sign that Fabian is beginning his look and research at Quake (ie, in slow preparation for another Game Engine Black Book)?
4 hours ago
Is this the sign that Fabian is beginning his look and research at Quake (ie, in slow preparation for another Game Engine Black Book)?
He most definitely is cooking something. Seen contributions from him to chocolate-quake: https://github.com/Henrique194/chocolate-quake/pull/60
As well as bug reports: https://github.com/Henrique194/chocolate-quake/issues/57
I personally would love to get some help with my chocolate Doom 3 BFG fork, specially with pesky OpenGL issues: https://github.com/klaussilveira/chocolate-doom3-bfg
I feel he's stepping his way to that, but Quake is an entire other world of complexity from DooM (which is simple enough that a 400+ page book can "explain" it and the OS and the computers it ran on).
Andre Lamothe's "Tricks of the 3d Game Programming Gurus: Advanced 3d Graphics and Rasterization" is a great book for anyone interested in graphics programming from those days.